Urog Heritages

An urog's heritage might reflect a physical adaptation that evolved by living on Dykon or their societal function. Choose one of the following urog heritages at 1st level.

SFS Standard Crystal Carapace Urog

Your crystalline husk is thicker than most, and you've situated your shell in a fashion that grants additional physical protection. Your shell counts as light armor in the ceramic armor group that grants a +2 item bonus to AC, a Dex Cap of +2, a check penalty of –1, and has the archaic, comfort, and flexible traits. The resistance granted by Armor Specialization is electricity. You can wear a flight suit, but you can't wear other armor. You can't install armor upgrades. You gain the trained proficiency rank in this armor.

Feats Requiring Crystal Carapace Urog…

Conglobation

SFS Standard Faith Converted Urog

You believe the best way to learn the about the universe is to go to the gods who created it. Your research has most likely led you away from Dykon to spiritual mentors, with the hopes of learning directly from the gods themselves. You become trained in Religion (or another skill of your choice if you're already trained in Religion) and gain the Student of the Canon feat. You also gain a +1 circumstance bonus to Learn a Spell.

SFS Standard Field Researcher Urog

Your studies have taken you out of the comfort of your domicile. Fortunately, your unique biology provides you with the perfect means to surviving the harshest environments. You can Subsist in any atmospheric environment. You're never fatigued or at risk of dying from a lack of food regardless of your result.

In addition, your silicon biology allows you to survive in inhospitable temperatures. Environmental effects are one step less extreme for you (incredible becomes extreme, extreme becomes severe, and so on).

SFS Standard Lightning Bug Urog

Your crystalline silicon physiology enables you to store a higher capacity of electricity, while a diet high in lithium allows you to retain the charge longer. You gain electricity resistance equal to half your level (minimum 1). Additionally, your cilia generate an extra-potent electromagnetic field. A battery regains 1 charge for every 10 minutes it's in your possession.

Feats Requiring Lightning Bug Urog…

Body Electric, Electron Sprinkles, Jolted Alive

SFS Standard Magic Dabbler Urog

You seek to unravel the secrets of magic as though they were a science. Maybe you've found new efficiencies by combining magic and technology, or maybe you've discovered how to channel the divine without the need for gods. Either way, you've unlocked a magical knack to make your life easier. You gain the Ancestral Cantrip standardized ancestry feat. If your epistemological approach is empirical, this is a primal spell; otherwise, it's an arcane spell. You also gain a +1 circumstance bonus to Identify Magic and Learn a Spell.

SFS Standard Matter Eater Urog

The cilia that cover your body siphon off only the molecules from nearby objects that you need to live without harming the integrity of the objects around you. You can keep yourself fed with any non-living material without using the Subsist downtime activity. Additionally, you gain poison resistance equal to half your level (minimum 1).

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details