Entu Colony Heritages

Entu heritages are determined by the type of symbiosis formed. Choose one of the following entu heritages at 1st level.

SFS Standard Hostless Entu

You're an entu colony without a host. You gain the tactical symbiosis action.

Feats Requiring Hostless Entu…

Symbiotic Summon, Techentu

SFS Standard Karapentu

You bonded with a karapal, a freshwater amphibian from Saaruq-5. You gain a swim Speed equal to your land Speed, and you gain the amphibious trait, enabling you to breathe in water and air.

SFS Standard Nelentu

Closely resembling a bat coated in oozing spores, you're a nelentu. You gain a climb Speed equal to your land Speed, and you don't need to have any hands free to Climb. Additionally, you can Climb to hang from ceilings and can hang for any amount of time without exerting any effort, even in your sleep.

SFS Standard Squentu

You're a union of entu and squox. Your size is Tiny instead of Small. You gain an attribute boost to Dexterity instead of Constitution. You gain precise scent with a range of 30 feet. This means you can use your sense of smell to determine the exact location of a creature.

SFS Standard Yeulentu

You joined with a yeuloise, a land tortoise from Saaruq-5. You keep yourself upright with subtle shifts of unconscious telekinesis controlled by your vestibular system. Your size is Large instead of Small, and you gain 8 Hit Points from your ancestry instead of 6. You gain an attribute boost to Intelligence instead of Wisdom.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details