Lashunta Heritages

Around puberty, many lashuntas choose to embrace a genetic path that determines their physiology and role in society.

SFS Standard Ascendant Psychic Lashunta

You're an ascendant psychic, a lashunta recognized as an exemplar in controlling your innate psychic magic. Increase the range of your limited telepathy to 120 feet. If your class grants you spellcasting, innate spells you gain from an ancestry feat use the spellcasting tradition, key attribute modifier, spell attack modifier, and spell DC granted by your class.

Feats Requiring Ascendant Psychic Lashunta…

Psychic Wedge

SFS Standard Damaya Lashunta

You've chosen the adaptive genetics to become a damaya. You might have a leaner, lither body type than other lashuntas and are likely encouraged to pursue work as a scholar or politician. In addition to what you gain from your ancestry, you gain an attribute boost to Intelligence and an attribute flaw to Constitution, but the free ancestry boost can't also be Intelligence. You become trained in Diplomacy. If you would automatically become trained in Diplomacy (from your background or class, for example), you become trained in another skill of your choice. You gain the Additional Lore general feat.

Feats Requiring Damaya Lashunta…

Damaya Self-Perfection, Psychic Scholar

SFS Standard Genetic Pioneer Lashunta

As a genetic pioneer lashunta, auto-experimentation is your craft, and your body is your canvas. You increase the number of augmentations you can implant in your body by 2. You become trained in Medicine. If you would automatically become trained in Medicine (such as from your background or class, for example), you instead become trained in another skill of your choice. If you have master or legendary proficiency rank in Medicine, you can Implant your own Augmentations and reduce the time it takes to Implant Augmentation to 10 minutes per item level of the augmentation. For the purposes of prerequisites, you have the unbound lashunta heritage.

Feats Requiring Genetic Pioneer Lashunta…

Genetic Pioneer Self-Perfection

SFS Standard Glowsilk Lashunta

The jungles of Castrovel are home to megafauna, mold storms, and wild magic. The main city of Jabask in the Glowsilk Jungle welcomes adrenaline seekers, as even reaching the city requires shuttle flights that zoom through routes with only inches of clearance. Residents of Glowsilk learn to be self-sufficient and anticipate danger.

You're a Glowsilk lashunta and excel at living without the safety guardrails of civilization. You become trained in Survival and gain the Urban Survivalist skill feat. If you would automatically become trained in Survival (such as from your background or class, for example), you instead become trained in another skill of your choice. You gain a +1 circumstance bonus to saving throws against poison. This bonus increases to +2 for saving throws against a fungal poison.

SFS Standard Korasha Lashunta

You've chosen the adaptive genetics to become a korasha. You might be stockier and more muscular than other lashuntas. In addition to what you gain from your ancestry, you gain an attribute boost to Strength and an attribute flaw to Wisdom, but the free ancestry boost can't also be Strength. You gain 8 Hit Points from your ancestry instead of 6, and you gain a +1 circumstance bonus to Athletics checks to Shove or Trip.

Feats Requiring Korasha Lashunta…

Korasha Self-Perfection, Psychic Bully

SFS Standard Static Mind Lashunta

Historical records show that ancient lashuntas lacked their modern day psychic powers and that the evolution of those powers arose with communal living and intensified with gene manipulation. You possess dormant genes from this primeval era, so you never developed the telepathic abilities of a typical lashunta, or perhaps you lost the ability to access them later in life. You can't use any form of telepathy, including the limited telepathy granted by your ancestry, nor do you count as having telepathy for the purposes of meeting prerequisites. Creatures with telepathic abilities sense your mind as a rush of static. Your mind automatically attempts to counteract effects that access your mind or thoughts (such as message, mind reading, or thoughtsense) using your Perception modifier as the counteract modifier. You can still willingly hear the thoughts of creatures who communicate with telepathy and willingly communicate telepathically using a class feature, such as a mystic's group chat.

Feats Requiring Static Mind Lashunta…

Deployed Static, Pheremone Connection

SFS Standard Unbound Lashunta

You decided against activating your ancestry's adaptive genetics. You might show a combination of damaya and korasha traits; you might be tall and muscular or short and lithe, or perhaps you have unusual features, such as bumps and swirls covering your body or long, fuzzy antennae. You gain the Unbound Mind reaction.

Feats Requiring Unbound Lashunta…

Psychic Bully, Psychic Scholar, Unbound Self-Perfection

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details