Earn Income (Trained)
The most typical ways to Earn Income, detailed further in this section are:
- Crafting goods for the market (Crafting)
- Practicing a Trade (Lore)
- Staging a Performance (Performance)
Crafting Goods For The Market (Crafting)
Using Crafting, you can work at producing common items for the market. It's usually easy to find work making basic items whose level is 1 or 2 below your settlement's level. Higher-level tasks represent special commissions, which might require you to Craft a specific item using the Craft downtime activity and sell it to a buyer at full Price. These opportunities don't occur as often and might have special requirements—or serious consequences if you disappoint a prominent client.Practicing A Trade (Lore)
You apply the practical benefits of one of your Lore specialties during downtime by practicing your trade. This is most effective for Lore specialties like business, law, or mining, where there's high demand for workers. The GM might increase the DC or determine only low-level tasks are available if you're attempting to use an obscure Lore skill to Earn Income. You might also need specialized tools to accept a job, like an enercycle to conduct deliveries in a busy city or a fashionable suit to attend a meeting with corporate clientsStaging A Performance (Performance)
You perform for an audience to make money. The available audiences determine the level of your task, since more discerning audiences are harder to impress but provide a bigger payout. The GM determines the task level based on the audiences available. Performing for a typical audience in a seedy bar is a level 0 task, but a performance for a group of fellow musicians with more refined tastes might be a 2nd- or 3rd-level task, and ones for wealthy clients, fashionistas, and interstellar dignitaries are increasingly higher level. Your degree of success determines whether you moved your audience and whether you were rewarded with rave reviews or downvotes.Earn Income
When you take on a job, the GM secretly sets the DC of your skill check. After your first day of work, you roll to determine your earnings. You gain an amount of income based on your result, the task's level, and your proficiency rank (as listed on the Income Earned table).
You can continue working at the task on subsequent days without needing to roll again. For each day you spend after the first, you earn the same amount as the first day, up until the task's completion. The GM determines how long you can work at the task. Most tasks last a week or two, though some can take months or even years.