Defenses
Some hazards, even high-level ones, don't make sense with a high Hardness value. In those cases, you can skip the Hardness and use the HP values from the Hit Points table. Especially for complex hazards, you might want to divide the durability over multiple sections, located in different positions, to encourage teamwork and mobility.
| Level | EAC | HAC | LAC | E Save | H Save | L Save | Hardness | HP* |
|---|---|---|---|---|---|---|---|---|
| –1 | 18 | 15 | 12 | +9 | +8 | +2 | 2–4 | 11–13 |
| 0 | 19 | 16 | 13 | +10 | +9 | +3 | 3–5 | 15–17 |
| 1 | 19 | 16 | 13 | +11 | +10 | +4 | 5–7 | 23–25 |
| 2 | 21 | 18 | 15 | +12 | +11 | +5 | 7–9 | 30–34 |
| 3 | 22 | 19 | 16 | +14 | +12 | +6 | 10–12 | 42–46 |
| 4 | 24 | 21 | 18 | +15 | +14 | +8 | 11–13 | 46–50 |
| 5 | 25 | 22 | 19 | +17 | +15 | +9 | 12–14 | 50–54 |
| 6 | 27 | 24 | 21 | +18 | +17 | +11 | 13–15 | 54–58 |
| 7 | 28 | 25 | 22 | +20 | +18 | +12 | 14–16 | 58–62 |
| 8 | 30 | 27 | 24 | +21 | +19 | +13 | 15–17 | 62–66 |
| 9 | 31 | 28 | 25 | +23 | +21 | +15 | 16–18 | 66–70 |
| 10 | 33 | 30 | 27 | +24 | +22 | +16 | 17–19 | 70–74 |
| 11 | 34 | 31 | 28 | +26 | +24 | +18 | 19–21 | 78–82 |
| 12 | 36 | 33 | 30 | +27 | +25 | +19 | 20–22 | 82–86 |
| 13 | 37 | 34 | 31 | +29 | +26 | +20 | 21–23 | 86–90 |
| 14 | 39 | 36 | 33 | +30 | +28 | +22 | 22–24 | 90–94 |
| 15 | 40 | 37 | 34 | +32 | +29 | +23 | 23–25 | 94–98 |
| 16 | 42 | 39 | 36 | +33 | +30 | +25 | 25–27 | 101–107 |
| 17 | 43 | 40 | 37 | +35 | +32 | +26 | 27–29 | 109–115 |
| 18 | 45 | 42 | 39 | +36 | +33 | +27 | 29–31 | 117–123 |
| 19 | 46 | 43 | 40 | +38 | +35 | +29 | 31–33 | 125–131 |
| 20 | 48 | 45 | 42 | +39 | +36 | +30 | 33–35 | 133–139 |
| 21 | 49 | 46 | 43 | +41 | +38 | +32 | 36–38 | 144–152 |
| 22 | 51 | 48 | 45 | +43 | +39 | +33 | 39–41 | 156–164 |
| 23 | 52 | 49 | 46 | +44 | +40 | +34 | 44–46 | 168–176 |
| 24 | 54 | 51 | 48 | +46 | +42 | +36 | 46–50 | 180–188 |
| * The Broken Threshold is usually half the hazard's HP. | ||||||||