Proficiency Without Level
The initial implementation is fairly straightforward: the proficiency bonus just becomes +2 for trained, +4 for expert, +6 for master, and +8 for legendary. It's best to give an untrained character a –2 proficiency modifier instead of a +0 proficiency bonus.
Additionally, for creatures, hazards, magic items, and so on, reduce each statistic that would include a proficiency bonus by the level of the creature or other rules element. These statistics are typically modifiers and DCs for attacks, ACs, saving throws, Perception, skills, and spells.
Finally, decrease the skill DCs of most tasks. You can just subtract the level from the DC tables, or you can reference the Simple Skill DCs (No Level) table for a set of DCs that's easier to remember. The new DCs make it a little harder for high-level characters to succeed than it would be when using the default numbers, in keeping with the theme mentioned earlier. Combat outcomes will tend to flatten out, with critical successes and critical failures being less likely across the game. This is particularly notable in spells, where you're less likely to see the extreme effects of critical failures on saves.
Adjusting Encounters
Under the default math, two monsters of a certain level are roughly as challenging as a single monster 2 levels higher. However, with level removed from proficiency, this assumption is no longer true. The XP budget for creatures uses a different scale, as shown in the Creature XP (No Level) table. You'll still use the same XP budget for a given threat level as shown on the Encounter Budget (80 XP for a moderate-threat encounter, 120 for a severe-threat encounter, and so on).
| Creature's Level | XP |
|---|---|
| Party level – 7 | 9 |
| Party level – 6 | 12 |
| Party level – 5 | 14 |
| Party level – 4 | 18 |
| Party level – 3 | 21 |
| Party level – 2 | 26 |
| Party level – 1 | 32 |
| Party level | 40 |
| Party level + 1 | 48 |
| Party level + 2 | 60 |
| Party level + 3 | 72 |
| Party level + 4 | 90 |
| Party level + 5 | 108 |
| Party level + 6 | 135 |
| Party level + 7 | 160 |
| While the XP values in the Creature XP (No Level) table work well in most cases, sometimes they might not account for the effects of creatures' special abilities when facing a party of a drastically different level. For instance, a ghost mage could prove too much for 5th-level PCs with its incorporeality, flight, and high-rank spells, even though it's outnumbered. | |
Adjusting Treasure
| Rank | DC |
|---|---|
| Untrained | 10 |
| Trained | 15 |
| Expert | 20 |
| Master | 25 |
| Legendary | 30 |