Starting the Campaign
- Establish the expected schedule and, generally, how long you expect the campaign to last. It's okay if you aren't certain about the total length, but you should still give an estimate.
- Inform the players when and where the first session will take place, what they should prepare in advance, and what materials to bring. If you're running a session zero to create characters first, let them know. You might also need to tell them whether to bring food, drinks, and other supplies beyond what they'll use for the game itself if you're playing in person.
- Let the players of know any restrictions or extra options for character building. Even if you plan to run a session zero, give them a heads-up before the session starts.
- Tell the players where in the game universe the first session will take place.
- Give the players a basic idea of the genre or theme.
At the First Session
- Recap the basics of the campaign you established earlier, particularly where it starts and any themes you feel will be important for the players to understand as they roleplay.
- Have the players introduce their characters. If they have detailed backstories, it's usually best that they start out just describing what the other PCs could learn from first impressions. If they want to go deeper into their backstory during play, they can do so later.
- Ask questions about the characters. Note down anything you think will be significant, so you can adjust your plans for later sessions. You'll want to keep doing this throughout play.
- Begin the adventure using the Starting a Session steps. For your first adventure, find a good place for the PCs to meet and a reason for them to be together.
Starting at a Higher Level
The Character Wealth table indicates how much currency and what common items of various levels the character should start with. Let the players choose their own items as well as spend their currency on common items if they choose. This table gives them fewer items than they might have had if they'd gained items through adventuring, but it balances the fact that they can choose what items they want.