Treasure for New Characters

When your new campaign starts at a higher level, a new player joins an existing group, or a current player's character dies and they need a new one, your campaign will have one or more PCs who don't start at 1st level. In these cases, refer to the Character Wealth table, which shows how many common permanent items of various levels the PC should have, in addition to currency. A single item on this table is always a baseline item. If the player wants an armor or a weapon made of a precious material, they must pay for the precious material separately.

These values are for a PC just starting out at the given level. If the PC is joining a party that has already made progress toward the next level, consider giving the new character an additional item of their current level. If your party has kept the treasure of dead or retired PCs and passed it on to new characters, you might need to give the new character less than the values on the table or reduce some of the treasure rewards of the next few adventures.

Item Selection

You should work with the new character's player to decide which items their character has. Allow the player to make suggestions, and if they know what items they want their character to have, respect their choices unless you believe those choices will have a negative impact on your game.

At your discretion, you can grant the player character uncommon or rare items that fit their backstory and concept, keeping in mind how many items of those rarities you have introduced into your game. The player can also spend currency on consumables or lower-level permanent items, keeping the rest as credits. As usual, you determine which items the character can find for purchase.

A PC can voluntarily choose an item that has a lower level than any or all of the listed items, but they don't gain any more currency by doing so.

If you choose, you can allow the player to instead start with a lump sum of currency and buy whatever common items they want, with a maximum item level of 1 lower than the character's level. This has a lower total value than the normal allotment of permanent items and currency, since the player can select a higher ratio of high-level items.
Character Wealth
LevelPermanent ItemsCurrencyLump Sum
1150 credits150 credits
21st: 1200 credits300 credits
32nd: 1, 1st: 2250 credits750 credits
43rd: 1, 2nd: 2, 1st: 1300 credits1,400 credits
54th: 1, 3rd: 2, 2nd: 1, 1st: 2500 credits2,700 credits
65th: 1, 4th: 2, 3rd: 1, 2nd: 2800 credits4,500 credits
76th: 1, 5th: 2, 4th: 1, 3rd: 21,250 credits7,200 credits
87th: 1, 6th: 2, 5th: 1, 4th: 21,800 credits11,000 credits
98th: 1, 7th: 2, 6th: 1, 5th: 22,500 credits16,000 credits
109th: 1, 8th: 2, 7th: 1, 6th: 23,500 credits23,000 credits
1110th: 1, 9th: 2, 8th: 1, 7th: 25,000 credits32,000 credits
1211th: 1, 10th: 2, 9th: 1, 8th: 27,000 credits45,000 credits
1312th: 1, 11th: 2, 10th: 1, 9th: 210,000 credits64,000 credits
1413th: 1, 12th: 2, 11th: 1, 10th: 215,000 credits93,000 credits
1514th: 1, 13th: 2, 12th: 1, 11th: 222,500 credits135,000 credits
1615th: 1, 14th: 2, 13th: 1, 12th: 232,500 credits200,000 credits
1716th: 1, 15th: 2, 14th: 1, 13th: 250,000 credits300,000 credits
1817th: 1, 16th: 2, 15th: 1, 14th: 275,000 credits450,000 credits
1918th: 1, 17th: 2, 16th: 1, 15th: 2120,000 credits690,000 credits
2019th: 1, 18th: 2, 17th: 1, 16th: 2200,000 credits1,120,000 credits