Character Creation
This section provides a step-by-step guide for creating a character using the Starfinder rules, preceded by a guide to help you understand attribute modifiers. These modifiers are a critical part of your character, and you will be asked to make choices about them during many of the following steps. The steps of character creation are presented in a suggested order, but you can complete them in whatever order you prefer.
Many of the steps below instruct you to fill out fields on your character sheet. The character sheet is shown; you can find a on paizo.com as a free PDF. The character sheet is designed to be easy to use when you're actually playing the game, but creating a character happens in a different order, so you'll move back and forth through the character sheet as you go through the character creation process. Additionally, the character sheet includes every field you might need, even though not all characters will have something to put in each field. If a field on your character sheet is not applicable to your character, you can just leave that field blank.
All the steps of character creation are detailed on the following pages; each is marked with a number that corresponds to the sample character sheet shown here, showing you where the information goes. If the field you need to fill out is on the third or fourth page of the character sheet, which aren't shown, the text will tell you.
If you're creating a higher-level character, it's a good idea to begin with the instructions here, then turn to the instructions on leveling up characters.
Step 1: Create A Concept
Each player takes a different approach to creating a character. Some want a character who will fit well into the story, while others look for a combination of abilities that complement each other mechanically. You might combine these two approaches. There is no wrong way!
Once you have a good idea of the character you'd like to play, move on to Step 2 to start building your character.
Ancestry, Background, Class, or Details
Building a character around a specific ancestry, background, or class can be a fun way to interact with the galaxy's lore. For example, you could play a pacifist vesk who prefers negotiation over conflict, or a pahtra imperial spy.
Faith
Your Allies
Step 2: Start Building Attribute Modifiers
Your character's attribute modifiers each start at +0, and as you select your ancestry, background, and class, you'll apply attribute boosts, which increase a modifier by 1, and attribute flaws, which decrease a modifier by 1. At this point, just note a +0 in each attribute modifier and familiarize yourself with the rules for attribute boosts and flaws below. This is also a good time to identify which attribute modifiers will be most important to your character; for instance, if you want to play a dashing space pirate captain, you might want to focus on a character with a high Dexterity attribute (to ensure they're good with Piloting and Stealth) who also has a bit of Charisma (to fast-talk the authorities if they get caught). See the Six Attribute Modifiers sidebar above and the class summaries for more information.
Step 3: Select an Ancestry
You'll have four decisions to make when you choosing your character's ancestry.
- Pick the ancestry itself.
- Select a heritage from those available within that ancestry, further defining the traits your character was born with.
- Assign any free attribute boosts and decide if you are taking any voluntary flaws.
- Choose an ancestry feat, representing an ability your hero learned at an early age.
Step 4: Pick a Background
Step 5: Choose a Class
You don't need to write down all of your character's class features yet. You simply need to know which class you want to play, which determines the attribute modifiers that will be most important for your character.
Step 6: Finish Attribute Modifiers
Do these two things:
- First, make sure you've applied all the attribute boosts and attribute flaws you've noted in previous steps (from your ancestry, background, and class).
- Then, apply four free attribute boosts to your character's attribute modifiers. Choose a different attribute modifier for each and increase that attribute modifier by 1.
Remember that each attribute boost adds 1 to the base modifier of +0, and each attribute flaw subtracts 1. You should have no attribute modifier lower than –1 or higher than +4.
Step 7: Record Class Details
- To determine your total starting Hit Points, add together the number of Hit Points your character gains from their ancestry (chosen in Step 3) and the number of Hit Points they gain from their class.
- The Initial Proficiencies section of your class entry indicates your character's starting proficiency ranks in a number of areas. Choose which skills your character is trained in and record those, along with the ones set by your class. If your class would make you trained in a skill you're already trained in (typically due to your background), you can select another skill to become trained in.
- See the class advancement table in your class entry to learn the class features your character gains at 1st level. You have already chosen an ancestry, background, and free attribute boosts, but these are listed in the table as a reminder. Some class features require you to make additional choices, such as selecting spells.
Step 8: Buy Equipment
You'll also want equipment like cable line, flashlights, toolkits, and other traveling gear, and maybe even a serum or sprayflesh for emergency medical needs. Augmentations that change your body, upgrades for your armor and weapons, and magic items are pricier options that you probably won't be able to afford yet, but window shopping is free!
Step 9: Calculate Modifiers
Perception
Saving Throws
Melee Strikes and Ranged Strikes
Skills
Step 10: Finishing Details
Edicts and Anathema
For most characters, these are entirely optional, though it's best to consider taking some on as you create your character to hone in on how they think. If you follow a deity, you might take inspiration from the edicts and anathema listed for them on the Deities page. Ancestry entries list edicts and anathema prevalent among their communities.




