Characters with Disabilities
Blindness or Impaired Vision
A character with impaired vision might take a –2 to –4 penalty to vision-based Perception checks. Spectacles or other corrective devices and augmentations might reduce or remove this. Such devices are commonplace and accessible throughout the universe and can be found in most settlements or created on demand at UPB printing kiosks. They usually cost 5 credits and are available in a variety of forms. If the device is an augmentation, it doesn't count toward a character's implant limit. Likewise, if it's an armor upgrade, it doesn't occupy an upgrade slot.
Deafness or Being Hard of Hearing
A hard-of-hearing character might take a –2 to –4 penalty to Perception checks that are hearing-based. Like spectacles, corrective devices and augmentations for hearing are commonplace and accessible across the universe and can be found in most settlements or created on demand at UPB printing kiosks. Such corrective devices usually cost 5 credits and are available in a variety of forms. If the device is an augmentation, it doesn't count toward a character's implant limit. Likewise, if it's an armor upgrade, it doesn't occupy an upgrade slot.
Missing Limbs and Mobility
A character with a missing hand or arm might need to spend 2 actions to Interact with an item that requires two hands, or otherwise compensate. Using a two-handed weapon is not possible. Someone missing a foot or leg might take a small penalty to Speed, and if they have no legs or are unable to walk, they might use a wheelchair, hoverchair, vehicle, jetpack, flight magic, or other items, armor upgrades, and augmentations. Prosthetics are common and come in many different materials, styles, and sizes. Characters can acquire prosthetics in most settlements across the universe or create them on demand at UPB printing kiosks. Prosthetic limbs are an augmentation that cost 5 credits, and don't count toward a character's implant limit.