Group Composition
Starfinder Society Organized Play
To allow this flexibility while maintaining a fair experience, the Starfinder Society campaign handles some tasks that are normally in the GM's purview, such as selecting which rules options are available to PCs. Starfinder Society GMs are encouraged to allow players to apply creative solutions to the situations they face. For example, PCs may be able to use holograms, magic, bribery, or social skills to bypass a challenge that is presented in the scenario as a combat encounter. For more information about playing, running, and organizing games for Starfinder Society Organized Play, visit StarfinderSociety.club.
Unusual Group Sizes
Small Groups
Large Groups
Recaps at the beginning of each session are crucial to keep everyone on the same page. Delegation is one of your most powerful tools to keep the session running smoothly. For example, you can put the players in charge of recapping the events from the previous session, handling initiative, managing the party's armory, looking up rules, or helping with accessories like props and music. Also consider which tasks really need to be taken care of while everyone is there. For example, you could ask your players to handle selling items, deciding which common items they want to buy, and leveling up between sessions instead of at the table.
Inevitably, there will be situations and circumstances that don't involve the whole group. In a sufficiently large group, splitting the party is not necessarily dangerous. If the party splits up for more than a short stint, you can call for separate sessions to determine what happens to the two halves of the group, allowing them to reunite and share their findings afterward. Whether or not the party splits, having more players means less active time for each character. Look for opportunities to highlight each PC by providing challenges that play to their strengths or tie in story elements to which they are particularly connected.
Player Needs
Sensory Differences
Attention Span
Some players remain more engaged if they have something else to do while playing, such as doodling, pacing, stacking dice, or fiddling with a tangible object, sensory gadget, or fidget tool. Work with your players to identify which preferred behaviors satisfy these players without distracting the rest of the group and to ensure everyone's needs are met. Some players might prefer to take on extra tasks at the gaming table, such as tracking initiative during combat or managing background music to help them stay focused on the game.
Maintaining attention can be particularly challenging for some players when their character is not engaged, such as when the party splits or when they have just finished their turn in a large combat. You can allow players to engage in other activities during the session, such as texting, reading, or playing other games, and then draw them back into the game when their character is active.