Your Own Adventures
Adventure plotting can start at many different points. You might begin with a particular antagonist, then construct an adventure that fits that villain's theme and leads the group to them. Alternatively, you could start with an interesting location for exploration, then populate it with adversaries and challenges appropriate to the setting. You can start with even less—perhaps a moment or interaction you'd like to see occur, an item or subsystem you'd like to incorporate, a genre you want to explore, or simply an atmosphere you'd like to create.