You'll find guidance in
Chapter 1 specifically for running
published adventures, and most of the advice in that chapter about running a game applies to published adventures. The information in
Chapter 3 introduces the galaxy that you'll find featured in Starfinder's published stories. Scenarios in the
Starfinder Society Organized Play program and Starfinder Adventures use the subsystems in
Chapter 4. The
Victory Points subsystem is the most fundamental of these, but many adventures also use the other subsystems found there for things like
chases,
vehicles,
hacking, and
cinematic starship combat.