Optional Rule: Archaic Equipment

Whether worn by the ravages of time or simply made from inferior materials, some campaigns might mechanically emphasize the difference between modern and ancient equipment. You can adopt the following guidelines in a campaign intended to emphasize the struggles of fighting a force with vastly superior technology. These rules don't apply to unarmed attacks and equipment made using high-grade precious materials.
  • The Broken Threshold (BT) of equipment with the archaic trait equals three-quarters of its maximum Hit Points, causing it to gain the broken condition when it takes damage equal to a quarter of its total Hit Points (instead of half).
  • Armor with the archaic trait has weakness to nonarchaic weapons depending on its category: 6 for light armor, 4 for medium armor, or 2 for heavy armor.
  • Unless you score a critical hit, weapons with the archaic trait deal one lower die size of damage against armor without the archaic trait (minimum 1d4).