Skill Checks

Including Pathfinder characters in a Starfinder adventure might mean having a narrower band of skills until the characters get acclimated to the Starfinder setting. You should double-check your skill encounters and hazards to make sure that there are still ways for the party to progress in the event that no one is trained in skills like Computers and Piloting. A Crafting or Thievery check can sometimes replace a Computers check, especially when the solution involves hardware. For checks involving data, characters might be able to get by using Arcana or Occultism, especially if it involves using logic, such as deciphering computer code. Instead of a Piloting check, you could let multiple PCs attempt the check using Perception and Survival. If you plan on continuing these skill checks in future sessions, you should consider using the narrative to create a sense of risk that encourages your PCs to invest in new skills as soon as possible, or at least hire a hacker or pilot to tag along and help teach them the ropes!