Bonuses
For attack bonuses, AC, and saves, the minimums match tactical- and higher-grade weapons and armor. Skill bonuses come on a wider range of items. Some are more broadly useful, so an Athletics item might be more expensive than an equivalent Piloting item. Gaining a bonus to Perception is especially valuable compared to gaining a bonus to a skill. Just because an item is the minimum level for its bonus doesn't mean the bonus should be the item's only power. The item can and should have an additional interesting power beyond the bonus. Likewise, an item can come at a higher level than the minimum, but if it's much higher, its abilities start to compete with the next bonus.
| Statistic | +1 | +2 | +3 |
|---|---|---|---|
| Attack bonus | 2 | 10 | 16 |
| AC | 5 | 11 | 18 |
| Save (resilient trait) | 8 | 14 | 20 |
| Skill/Perception | 3 | 9 | 17* |
| * This is also the minimum level for apex items. | |||