As a result of generational war between your peoples, you've trained in special antimagic techniques to battle elven and lashunta spellcasters. You gain a mageslayer claw unarmed attack that deals 1d6 slashing damage, is in the
brawling weapon group, and has the
finesse,
primal, and
unarmed traits. A creature you
Strike with your mageslayer claw must attempt a Will save against the higher of your class DC or spell DC. On a failure, the creature becomes
stupefied 1 for 1 minute (or stupefied 2 on a critical failure).