You can craft technology quickly at the expense of safety. Once per day, you can
Craft an Item you know the formula for with the
consumable and
tech traits. You can reduce the time it would take to finish Crafting the item to 10 minutes instead of 4 days, and you reduce the materials needed for each 10 minutes of Crafting taken as you seek out more scrap (so by about half). On a critical failure, you cause an explosion and take 1d6
fire damage per item level, destroying the raw materials.