Familiar Abilities

Familiars are mystically bonded creatures tied to your magic. Most were originally animals, though becoming a familiar makes them something more. You gain the Pet general feat, except your pet has special abilities. Common choices for familiars include cats, crows, rats, and squoxes. Some familiars are different, usually described in the ability that granted you a familiar.

SFS Standard Amphibious

Ability Type Pet
It gains the amphibious trait, allowing it to breathe in both air and water, and has both a land Speed and a swim Speed, each equal to its highest land Speed or swim Speed.

SFS Standard Burrower

Ability Type Pet
It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes.

SFS Standard Climber

Ability Type Pet
It gains a climb Speed of 25 feet.

SFS Standard Darkvision

Ability Type Pet
It gains darkvision.

SFS Standard Echolocation

Ability Type Pet
It can use hearing as a precise sense within 20 feet.

SFS Standard Fast Movement

Ability Type Pet
Increase one of the pet's Speeds from 25 feet to 40 feet.

SFS Standard Flier

Ability Type Pet
It gains a fly Speed of 25 feet.

SFS Standard Manual Dexterity

Ability Type Pet
It can use up to two of its limbs as if they were hands to perform manipulate actions.

SFS Standard Scent

Ability Type Pet
Your pet gains scent as an imprecise sense within 30 feet.

SFS Standard Tough

Ability Type Pet
Your pet's max HP increase by 2 per level.