Encounters for Starfinder Society Scenario #2-08: Murder on the Tourmanline Comnet

Security Breach

Elite Weak Observer-Class Security Robot Creature 1

Recall Knowledge DC 13 15 16 •
Construct (Arcana)
Construct (Crafting)
Robot (Computers)
Robot (Crafting)
Perception +10; darkvision
Skills Acrobatics +6, Athletics +4, Computers +4
Str +1 Dex +3 Con +2 Int +1 Wis +0 Cha +0

AC 15
Fort +7
Ref +10
Will +4

Speed 25 feet, fly 25 feet
Melee [one-action] body +7 , Damage 1d6+1 bludgeoning
Ranged [one-action] pulsecaster pistol +9 (expend 2mag 10nonlethalrange increment 30 feetreload 1tech), Damage 1d6 electricity

Security Breach (Easier Difficulty)

Elite Weak Observer-Class Security Robot (4) Creature 1

Recall Knowledge DC 13 15 16 •
Construct (Arcana)
Construct (Crafting)
Robot (Computers)
Robot (Crafting)
Perception +10; darkvision
Skills Acrobatics +6, Athletics +4, Computers +4
Str +1 Dex +3 Con +2 Int +1 Wis +0 Cha +0

AC 15
Fort +7
Ref +10
Will +4

Speed 25 feet, fly 25 feet
Melee [one-action] body +7 , Damage 1d6+1 bludgeoning
Ranged [one-action] pulsecaster pistol +9 (expend 2mag 10nonlethalrange increment 30 feetreload 1tech), Damage 1d6 electricity

Security Breach (Standard Difficulty)

Elite Weak Observer-Class Security Robot (5) Creature 1

Recall Knowledge DC 13 15 16 •
Construct (Arcana)
Construct (Crafting)
Robot (Computers)
Robot (Crafting)
Perception +10; darkvision
Skills Acrobatics +6, Athletics +4, Computers +4
Str +1 Dex +3 Con +2 Int +1 Wis +0 Cha +0

AC 15
Fort +7
Ref +10
Will +4

Speed 25 feet, fly 25 feet
Melee [one-action] body +7 , Damage 1d6+1 bludgeoning
Ranged [one-action] pulsecaster pistol +9 (expend 2mag 10nonlethalrange increment 30 feetreload 1tech), Damage 1d6 electricity

Security Breach (Hard Difficulty)

Elite Weak Observer-Class Security Robot (6) Creature 1

Recall Knowledge DC 13 15 16 •
Construct (Arcana)
Construct (Crafting)
Robot (Computers)
Robot (Crafting)
Perception +10; darkvision
Skills Acrobatics +6, Athletics +4, Computers +4
Str +1 Dex +3 Con +2 Int +1 Wis +0 Cha +0

AC 15
Fort +7
Ref +10
Will +4

Speed 25 feet, fly 25 feet
Melee [one-action] body +7 , Damage 1d6+1 bludgeoning
Ranged [one-action] pulsecaster pistol +9 (expend 2mag 10nonlethalrange increment 30 feetreload 1tech), Damage 1d6 electricity

Catching a Killer

Elite Weak Security Goon Creature 1

Recall Knowledge DC 13 15 16 •
Humanoid (Society)
Perception +4
Languages Common
Skills Athletics +8, Intimidation +6, Legal Lore +2
Str +3 Dex +2 Con +4 Int -1 Wis +1 Cha +1

AC 14
Fort +9
Ref +5
Will +4
HP 25
Get Back! [reaction] Trigger A creature adjacent to the goon is targeted by an attack; Effect The goon jumps in the way of the attack, changing places with the original target, and becoming the attack’s new target.

Speed 20 feet
Melee [one-action] baton +8 (analogfinessenonlethalparry), Damage 1d6+3 bludgeoning plus Knockdown
Ranged [one-action] arc pistol +7 (arcexpend 2mag 10range increment 30 feetreload 1tech), Damage 1d4+2 electricity
License to Break Bones [two-actions] Requirements A creature within the goon's reach is prone; Effect The goon assaults the prone creature with a flurry of stomps. The creature must attempt a DC 16 Fortitude saving throw.
Critical SuccessThe creature is unaffected.
SuccessThe creature takes 1d4 bludgeoning damage.
FailureThe creature takes 2d4 bludgeoning damage and is suppressed until it starts its turn without being prone.
Critical FailureAs failure, but the creature takes double damage.

Elite Weak Ubiat Creature 4

Recall Knowledge DC 18 (add +10 if Unique applies) 19 (add +10 if Unique applies) 20 (add +10 if Unique applies) •
Humanoid (Society)
Perception +8; darkvision
Languages Brethedan, Common, Nchaki, Vercite
Skills Art Lore +9, Computers +10, Deception +9, Intimidation +9, Stealth +10, Thievery +10
Str +1 Dex +4 Con +1 Int +2 Wis +0 Cha +3
Hidden Hands Observers (other than the creature being stolen from) take a –2 penalty to their Perception DCs to notice Ubiat Stealing something; this penalty extends to attempts to Disarm a Device or Pick a Lock as long as he's wielding items other than his infiltrator's toolkit in his primary hands. If he first Creates a Diversion using Deception, taking a single Palm an Object or Steal action doesn't end his undetected condition.

AC 21
Fort +7
Ref +12
Will +8
HP 60
Kill Steal [reaction]

Speed 30 feet
Melee [one-action] knife +10 (agileanalogfinessethrown 10 feetversatile s), Damage 1d4+1 piercing
Ranged [one-action] laser pistol +12 (expend 2mag 20range increment 40 feetreload 1tech), Damage 2d6+3 fire
Aim [one-action] (concentrate) Requirements Ubiat is wielding a ranged weapon that doesn't have the area trait; Effect Ubiat takes aim at a single creature that he's aware of, designating it his mark. Until the end of his turn, his ranged Strikes against his mark using the required ranged weapon deal an additional 1d4 precision damage and reduce the circumstance bonus to AC their mark gains from cover by 1. These benefits only apply if his mark is within his weapon's first range increment. Ubiat can only have one mark at a time.
Hampering Shot [two-actions] Requirements Ubiat is wielding a gun. Effect Ubiat skillfully lines up his shot to hinder his foe. He Aims and then makes a ranged Strike against his mark. If the Strike hits, the creature becomes off-guard until the end of Ubiat's next turn.
Sabotage [one-action] (concentratemanipulate) Ubiat disrupts enemy tech to cover his tracks or gain a tactical advantage. He selects a single tech creature or tech item within 30 feet that he can detect. If his target is a tech creature, he attempts a Computers check against the creature's Fortitude DC. If his target is a tech item, he attempts a Computers check against the item's DC or the Reflex DC of the creature possessing the item if the item is being carried, held, or worn.
Critical SuccessThe target becomes glitching 1 for 1 minute.
SuccessThe target becomes glitching 1 for 2 rounds.
FailureUbiat's attempt fails and requires more persistent analysis.
Critical FailureUbiat's attempt backfires. The target is immune to his Sabotage for 10 minutes.

Elite Weak Security Goon Creature 1

Recall Knowledge DC 13 15 16 •
Humanoid (Society)
Perception +4
Languages Common
Skills Athletics +8, Intimidation +6, Legal Lore +2
Str +3 Dex +2 Con +4 Int -1 Wis +1 Cha +1

AC 14
Fort +9
Ref +5
Will +4
HP 25
Get Back! [reaction] Trigger A creature adjacent to the goon is targeted by an attack; Effect The goon jumps in the way of the attack, changing places with the original target, and becoming the attack’s new target.

Speed 20 feet
Melee [one-action] baton +8 (analogfinessenonlethalparry), Damage 1d6+3 bludgeoning plus Knockdown
Ranged [one-action] arc pistol +7 (arcexpend 2mag 10range increment 30 feetreload 1tech), Damage 1d4+2 electricity
License to Break Bones [two-actions] Requirements A creature within the goon's reach is prone; Effect The goon assaults the prone creature with a flurry of stomps. The creature must attempt a DC 16 Fortitude saving throw.
Critical SuccessThe creature is unaffected.
SuccessThe creature takes 1d4 bludgeoning damage.
FailureThe creature takes 2d4 bludgeoning damage and is suppressed until it starts its turn without being prone.
Critical FailureAs failure, but the creature takes double damage.

Elite Weak Ubiat Creature 4

Recall Knowledge DC 18 (add +10 if Unique applies) 19 (add +10 if Unique applies) 20 (add +10 if Unique applies) •
Humanoid (Society)
Perception +8; darkvision
Languages Brethedan, Common, Nchaki, Vercite
Skills Art Lore +9, Computers +10, Deception +9, Intimidation +9, Stealth +10, Thievery +10
Str +1 Dex +4 Con +1 Int +2 Wis +0 Cha +3
Hidden Hands Observers (other than the creature being stolen from) take a –2 penalty to their Perception DCs to notice Ubiat Stealing something; this penalty extends to attempts to Disarm a Device or Pick a Lock as long as he's wielding items other than his infiltrator's toolkit in his primary hands. If he first Creates a Diversion using Deception, taking a single Palm an Object or Steal action doesn't end his undetected condition.

AC 21
Fort +7
Ref +12
Will +8
HP 60
Kill Steal [reaction]

Speed 30 feet
Melee [one-action] knife +10 (agileanalogfinessethrown 10 feetversatile s), Damage 1d4+1 piercing
Ranged [one-action] laser pistol +12 (expend 2mag 20range increment 40 feetreload 1tech), Damage 2d6+3 fire
Aim [one-action] (concentrate) Requirements Ubiat is wielding a ranged weapon that doesn't have the area trait; Effect Ubiat takes aim at a single creature that he's aware of, designating it his mark. Until the end of his turn, his ranged Strikes against his mark using the required ranged weapon deal an additional 1d4 precision damage and reduce the circumstance bonus to AC their mark gains from cover by 1. These benefits only apply if his mark is within his weapon's first range increment. Ubiat can only have one mark at a time.
Hampering Shot [two-actions] Requirements Ubiat is wielding a gun. Effect Ubiat skillfully lines up his shot to hinder his foe. He Aims and then makes a ranged Strike against his mark. If the Strike hits, the creature becomes off-guard until the end of Ubiat's next turn.
Sabotage [one-action] (concentratemanipulate) Ubiat disrupts enemy tech to cover his tracks or gain a tactical advantage. He selects a single tech creature or tech item within 30 feet that he can detect. If his target is a tech creature, he attempts a Computers check against the creature's Fortitude DC. If his target is a tech item, he attempts a Computers check against the item's DC or the Reflex DC of the creature possessing the item if the item is being carried, held, or worn.
Critical SuccessThe target becomes glitching 1 for 1 minute.
SuccessThe target becomes glitching 1 for 2 rounds.
FailureUbiat's attempt fails and requires more persistent analysis.
Critical FailureUbiat's attempt backfires. The target is immune to his Sabotage for 10 minutes.

Catching a Killer (Easier Difficulty)

Elite Weak Security Goon (2) Creature 1

Recall Knowledge DC 13 15 16 •
Humanoid (Society)
Perception +4
Languages Common
Skills Athletics +8, Intimidation +6, Legal Lore +2
Str +3 Dex +2 Con +4 Int -1 Wis +1 Cha +1

AC 14
Fort +9
Ref +5
Will +4
HP 25
Get Back! [reaction] Trigger A creature adjacent to the goon is targeted by an attack; Effect The goon jumps in the way of the attack, changing places with the original target, and becoming the attack’s new target.

Speed 20 feet
Melee [one-action] baton +8 (analogfinessenonlethalparry), Damage 1d6+3 bludgeoning plus Knockdown
Ranged [one-action] arc pistol +7 (arcexpend 2mag 10range increment 30 feetreload 1tech), Damage 1d4+2 electricity
License to Break Bones [two-actions] Requirements A creature within the goon's reach is prone; Effect The goon assaults the prone creature with a flurry of stomps. The creature must attempt a DC 16 Fortitude saving throw.
Critical SuccessThe creature is unaffected.
SuccessThe creature takes 1d4 bludgeoning damage.
FailureThe creature takes 2d4 bludgeoning damage and is suppressed until it starts its turn without being prone.
Critical FailureAs failure, but the creature takes double damage.

Elite Weak Ubiat Creature 4

Recall Knowledge DC 18 (add +10 if Unique applies) 19 (add +10 if Unique applies) 20 (add +10 if Unique applies) •
Humanoid (Society)
Perception +8; darkvision
Languages Brethedan, Common, Nchaki, Vercite
Skills Art Lore +9, Computers +10, Deception +9, Intimidation +9, Stealth +10, Thievery +10
Str +1 Dex +4 Con +1 Int +2 Wis +0 Cha +3
Hidden Hands Observers (other than the creature being stolen from) take a –2 penalty to their Perception DCs to notice Ubiat Stealing something; this penalty extends to attempts to Disarm a Device or Pick a Lock as long as he's wielding items other than his infiltrator's toolkit in his primary hands. If he first Creates a Diversion using Deception, taking a single Palm an Object or Steal action doesn't end his undetected condition.

AC 21
Fort +7
Ref +12
Will +8
HP 60
Kill Steal [reaction]

Speed 30 feet
Melee [one-action] knife +10 (agileanalogfinessethrown 10 feetversatile s), Damage 1d4+1 piercing
Ranged [one-action] laser pistol +12 (expend 2mag 20range increment 40 feetreload 1tech), Damage 2d6+3 fire
Aim [one-action] (concentrate) Requirements Ubiat is wielding a ranged weapon that doesn't have the area trait; Effect Ubiat takes aim at a single creature that he's aware of, designating it his mark. Until the end of his turn, his ranged Strikes against his mark using the required ranged weapon deal an additional 1d4 precision damage and reduce the circumstance bonus to AC their mark gains from cover by 1. These benefits only apply if his mark is within his weapon's first range increment. Ubiat can only have one mark at a time.
Hampering Shot [two-actions] Requirements Ubiat is wielding a gun. Effect Ubiat skillfully lines up his shot to hinder his foe. He Aims and then makes a ranged Strike against his mark. If the Strike hits, the creature becomes off-guard until the end of Ubiat's next turn.
Sabotage [one-action] (concentratemanipulate) Ubiat disrupts enemy tech to cover his tracks or gain a tactical advantage. He selects a single tech creature or tech item within 30 feet that he can detect. If his target is a tech creature, he attempts a Computers check against the creature's Fortitude DC. If his target is a tech item, he attempts a Computers check against the item's DC or the Reflex DC of the creature possessing the item if the item is being carried, held, or worn.
Critical SuccessThe target becomes glitching 1 for 1 minute.
SuccessThe target becomes glitching 1 for 2 rounds.
FailureUbiat's attempt fails and requires more persistent analysis.
Critical FailureUbiat's attempt backfires. The target is immune to his Sabotage for 10 minutes.

Catching a Killer (Standard Difficulty)

Elite Weak Security Goon (2) Creature 1

Recall Knowledge DC 13 15 16 •
Humanoid (Society)
Perception +4
Languages Common
Skills Athletics +8, Intimidation +6, Legal Lore +2
Str +3 Dex +2 Con +4 Int -1 Wis +1 Cha +1

AC 14
Fort +9
Ref +5
Will +4
HP 25
Get Back! [reaction] Trigger A creature adjacent to the goon is targeted by an attack; Effect The goon jumps in the way of the attack, changing places with the original target, and becoming the attack’s new target.

Speed 20 feet
Melee [one-action] baton +8 (analogfinessenonlethalparry), Damage 1d6+3 bludgeoning plus Knockdown
Ranged [one-action] arc pistol +7 (arcexpend 2mag 10range increment 30 feetreload 1tech), Damage 1d4+2 electricity
License to Break Bones [two-actions] Requirements A creature within the goon's reach is prone; Effect The goon assaults the prone creature with a flurry of stomps. The creature must attempt a DC 16 Fortitude saving throw.
Critical SuccessThe creature is unaffected.
SuccessThe creature takes 1d4 bludgeoning damage.
FailureThe creature takes 2d4 bludgeoning damage and is suppressed until it starts its turn without being prone.
Critical FailureAs failure, but the creature takes double damage.

Elite Weak Ubiat Creature 4

Recall Knowledge DC 18 (add +10 if Unique applies) 19 (add +10 if Unique applies) 20 (add +10 if Unique applies) •
Humanoid (Society)
Perception +8; darkvision
Languages Brethedan, Common, Nchaki, Vercite
Skills Art Lore +9, Computers +10, Deception +9, Intimidation +9, Stealth +10, Thievery +10
Str +1 Dex +4 Con +1 Int +2 Wis +0 Cha +3
Hidden Hands Observers (other than the creature being stolen from) take a –2 penalty to their Perception DCs to notice Ubiat Stealing something; this penalty extends to attempts to Disarm a Device or Pick a Lock as long as he's wielding items other than his infiltrator's toolkit in his primary hands. If he first Creates a Diversion using Deception, taking a single Palm an Object or Steal action doesn't end his undetected condition.

AC 21
Fort +7
Ref +12
Will +8
HP 60
Kill Steal [reaction]

Speed 30 feet
Melee [one-action] knife +10 (agileanalogfinessethrown 10 feetversatile s), Damage 1d4+1 piercing
Ranged [one-action] laser pistol +12 (expend 2mag 20range increment 40 feetreload 1tech), Damage 2d6+3 fire
Aim [one-action] (concentrate) Requirements Ubiat is wielding a ranged weapon that doesn't have the area trait; Effect Ubiat takes aim at a single creature that he's aware of, designating it his mark. Until the end of his turn, his ranged Strikes against his mark using the required ranged weapon deal an additional 1d4 precision damage and reduce the circumstance bonus to AC their mark gains from cover by 1. These benefits only apply if his mark is within his weapon's first range increment. Ubiat can only have one mark at a time.
Hampering Shot [two-actions] Requirements Ubiat is wielding a gun. Effect Ubiat skillfully lines up his shot to hinder his foe. He Aims and then makes a ranged Strike against his mark. If the Strike hits, the creature becomes off-guard until the end of Ubiat's next turn.
Sabotage [one-action] (concentratemanipulate) Ubiat disrupts enemy tech to cover his tracks or gain a tactical advantage. He selects a single tech creature or tech item within 30 feet that he can detect. If his target is a tech creature, he attempts a Computers check against the creature's Fortitude DC. If his target is a tech item, he attempts a Computers check against the item's DC or the Reflex DC of the creature possessing the item if the item is being carried, held, or worn.
Critical SuccessThe target becomes glitching 1 for 1 minute.
SuccessThe target becomes glitching 1 for 2 rounds.
FailureUbiat's attempt fails and requires more persistent analysis.
Critical FailureUbiat's attempt backfires. The target is immune to his Sabotage for 10 minutes.

Catching a Killer (Hard Difficulty)

Elite Weak Security Goon (2) Creature 1

Recall Knowledge DC 13 15 16 •
Humanoid (Society)
Perception +4
Languages Common
Skills Athletics +8, Intimidation +6, Legal Lore +2
Str +3 Dex +2 Con +4 Int -1 Wis +1 Cha +1

AC 14
Fort +9
Ref +5
Will +4
HP 25
Get Back! [reaction] Trigger A creature adjacent to the goon is targeted by an attack; Effect The goon jumps in the way of the attack, changing places with the original target, and becoming the attack’s new target.

Speed 20 feet
Melee [one-action] baton +8 (analogfinessenonlethalparry), Damage 1d6+3 bludgeoning plus Knockdown
Ranged [one-action] arc pistol +7 (arcexpend 2mag 10range increment 30 feetreload 1tech), Damage 1d4+2 electricity
License to Break Bones [two-actions] Requirements A creature within the goon's reach is prone; Effect The goon assaults the prone creature with a flurry of stomps. The creature must attempt a DC 16 Fortitude saving throw.
Critical SuccessThe creature is unaffected.
SuccessThe creature takes 1d4 bludgeoning damage.
FailureThe creature takes 2d4 bludgeoning damage and is suppressed until it starts its turn without being prone.
Critical FailureAs failure, but the creature takes double damage.

Elite Weak Ubiat Creature 4

Recall Knowledge DC 18 (add +10 if Unique applies) 19 (add +10 if Unique applies) 20 (add +10 if Unique applies) •
Humanoid (Society)
Perception +8; darkvision
Languages Brethedan, Common, Nchaki, Vercite
Skills Art Lore +9, Computers +10, Deception +9, Intimidation +9, Stealth +10, Thievery +10
Str +1 Dex +4 Con +1 Int +2 Wis +0 Cha +3
Hidden Hands Observers (other than the creature being stolen from) take a –2 penalty to their Perception DCs to notice Ubiat Stealing something; this penalty extends to attempts to Disarm a Device or Pick a Lock as long as he's wielding items other than his infiltrator's toolkit in his primary hands. If he first Creates a Diversion using Deception, taking a single Palm an Object or Steal action doesn't end his undetected condition.

AC 21
Fort +7
Ref +12
Will +8
HP 60
Kill Steal [reaction]

Speed 30 feet
Melee [one-action] knife +10 (agileanalogfinessethrown 10 feetversatile s), Damage 1d4+1 piercing
Ranged [one-action] laser pistol +12 (expend 2mag 20range increment 40 feetreload 1tech), Damage 2d6+3 fire
Aim [one-action] (concentrate) Requirements Ubiat is wielding a ranged weapon that doesn't have the area trait; Effect Ubiat takes aim at a single creature that he's aware of, designating it his mark. Until the end of his turn, his ranged Strikes against his mark using the required ranged weapon deal an additional 1d4 precision damage and reduce the circumstance bonus to AC their mark gains from cover by 1. These benefits only apply if his mark is within his weapon's first range increment. Ubiat can only have one mark at a time.
Hampering Shot [two-actions] Requirements Ubiat is wielding a gun. Effect Ubiat skillfully lines up his shot to hinder his foe. He Aims and then makes a ranged Strike against his mark. If the Strike hits, the creature becomes off-guard until the end of Ubiat's next turn.
Sabotage [one-action] (concentratemanipulate) Ubiat disrupts enemy tech to cover his tracks or gain a tactical advantage. He selects a single tech creature or tech item within 30 feet that he can detect. If his target is a tech creature, he attempts a Computers check against the creature's Fortitude DC. If his target is a tech item, he attempts a Computers check against the item's DC or the Reflex DC of the creature possessing the item if the item is being carried, held, or worn.
Critical SuccessThe target becomes glitching 1 for 1 minute.
SuccessThe target becomes glitching 1 for 2 rounds.
FailureUbiat's attempt fails and requires more persistent analysis.
Critical FailureUbiat's attempt backfires. The target is immune to his Sabotage for 10 minutes.