Encounters for Starfinder Society Scenario #2-06: An Inside Job

Downlow Tango

Elite Weak Ordinance-Class Civil Robot Creature 0

Recall Knowledge DC 13 14 16 •
Construct (Arcana)
Construct (Crafting)
Robot (Computers)
Robot (Crafting)
Perception +6; darkvision
Languages Common
Str +2 Dex +3 Con +1 Int +0 Wis +0 Cha +0

AC 14
Fort +9
Ref +7
Will +3
Exigency [reaction] Frequency once every 10 minutes; Trigger A creature targets the robot with an attack; Effect The robot overclocks its processing power to dodge, gaining a +2 circumstance bonus to its AC against the triggering attack.

Speed 25 feet
Melee [one-action] slam +6 , Damage 1d4+2 bludgeoning
Ranged [one-action] pulsecaster pistol +7 (expend 2mag 10nonlethalrange increment 30 feetreload 1tech), Damage 1d6 electricity
Photographic Recall (concentrateexploration) After receiving a request for information about a named location or a local law from a non-hostile creature, the ordinance-class robot spends 5 minutes to consult its database, automatically succeeding at a Recall Knowledge check to answer the question. At the GM's discretion, the information might not be available to the robot.
Scrutinize [two-actions] The ordinance-class civil robot scans all creatures in a 15-foot cone, attempting a single Legal Lore check and comparing the result to the Deception DC of each creature in the area. If the robot succeeds and the creature is known to have broken local laws, the robot gains a +1 circumstance bonus to Strikes and Athletics checks to Grapple the creature for 24 hours.

Laser Turret Hazard 1

Complexity Complex
Stealth 10 (trained)
Description A concealed turret pops up and fires a laser when intruders enter a secure area.

Disable DC 18 Computers (trained) to reprogram the turret, or DC 17 Crafting (trained) to cut power to the turret, or DC 16 Thievery (trained) to disable the turret
AC 16
Fort +10
Ref +4
Hardness 5
HP 24 (BT 12)
Laser Blast [reaction] Trigger A creature moves within 30 feet of the turret; Effect The trap makes a laser Strike against the creature; the trap rolls initiative.

Routine (3 actions) The trap makes a laser Strike against up to three creatures in range, or multiple Strikes against one creature in range if it has no additional targets.
Ranged laser +9 (range increment 90 feet), Damage 1d6+3 fire

Reset The trap resets after 1 minute.

Downlow Tango (Easier Difficulty)

Elite Weak Ordinance-Class Civil Robot (2) Creature 0

Recall Knowledge DC 13 14 16 •
Construct (Arcana)
Construct (Crafting)
Robot (Computers)
Robot (Crafting)
Perception +6; darkvision
Languages Common
Str +2 Dex +3 Con +1 Int +0 Wis +0 Cha +0

AC 14
Fort +9
Ref +7
Will +3
Exigency [reaction] Frequency once every 10 minutes; Trigger A creature targets the robot with an attack; Effect The robot overclocks its processing power to dodge, gaining a +2 circumstance bonus to its AC against the triggering attack.

Speed 25 feet
Melee [one-action] slam +6 , Damage 1d4+2 bludgeoning
Ranged [one-action] pulsecaster pistol +7 (expend 2mag 10nonlethalrange increment 30 feetreload 1tech), Damage 1d6 electricity
Photographic Recall (concentrateexploration) After receiving a request for information about a named location or a local law from a non-hostile creature, the ordinance-class robot spends 5 minutes to consult its database, automatically succeeding at a Recall Knowledge check to answer the question. At the GM's discretion, the information might not be available to the robot.
Scrutinize [two-actions] The ordinance-class civil robot scans all creatures in a 15-foot cone, attempting a single Legal Lore check and comparing the result to the Deception DC of each creature in the area. If the robot succeeds and the creature is known to have broken local laws, the robot gains a +1 circumstance bonus to Strikes and Athletics checks to Grapple the creature for 24 hours.

Downlow Tango (Standard Difficulty)

Elite Weak Ordinance-Class Civil Robot (2) Creature 0

Recall Knowledge DC 13 14 16 •
Construct (Arcana)
Construct (Crafting)
Robot (Computers)
Robot (Crafting)
Perception +6; darkvision
Languages Common
Str +2 Dex +3 Con +1 Int +0 Wis +0 Cha +0

AC 14
Fort +9
Ref +7
Will +3
Exigency [reaction] Frequency once every 10 minutes; Trigger A creature targets the robot with an attack; Effect The robot overclocks its processing power to dodge, gaining a +2 circumstance bonus to its AC against the triggering attack.

Speed 25 feet
Melee [one-action] slam +6 , Damage 1d4+2 bludgeoning
Ranged [one-action] pulsecaster pistol +7 (expend 2mag 10nonlethalrange increment 30 feetreload 1tech), Damage 1d6 electricity
Photographic Recall (concentrateexploration) After receiving a request for information about a named location or a local law from a non-hostile creature, the ordinance-class robot spends 5 minutes to consult its database, automatically succeeding at a Recall Knowledge check to answer the question. At the GM's discretion, the information might not be available to the robot.
Scrutinize [two-actions] The ordinance-class civil robot scans all creatures in a 15-foot cone, attempting a single Legal Lore check and comparing the result to the Deception DC of each creature in the area. If the robot succeeds and the creature is known to have broken local laws, the robot gains a +1 circumstance bonus to Strikes and Athletics checks to Grapple the creature for 24 hours.

Laser Turret Hazard 1

Complexity Complex
Stealth 10 (trained)
Description A concealed turret pops up and fires a laser when intruders enter a secure area.

Disable DC 18 Computers (trained) to reprogram the turret, or DC 17 Crafting (trained) to cut power to the turret, or DC 16 Thievery (trained) to disable the turret
AC 16
Fort +10
Ref +4
Hardness 5
HP 24 (BT 12)
Laser Blast [reaction] Trigger A creature moves within 30 feet of the turret; Effect The trap makes a laser Strike against the creature; the trap rolls initiative.

Routine (3 actions) The trap makes a laser Strike against up to three creatures in range, or multiple Strikes against one creature in range if it has no additional targets.
Ranged laser +9 (range increment 90 feet), Damage 1d6+3 fire

Reset The trap resets after 1 minute.

Downlow Tango (Harder Difficulty)

Elite Weak Ordinance-Class Civil Robot (3) Creature 0

Recall Knowledge DC 13 14 16 •
Construct (Arcana)
Construct (Crafting)
Robot (Computers)
Robot (Crafting)
Perception +6; darkvision
Languages Common
Str +2 Dex +3 Con +1 Int +0 Wis +0 Cha +0

AC 14
Fort +9
Ref +7
Will +3
Exigency [reaction] Frequency once every 10 minutes; Trigger A creature targets the robot with an attack; Effect The robot overclocks its processing power to dodge, gaining a +2 circumstance bonus to its AC against the triggering attack.

Speed 25 feet
Melee [one-action] slam +6 , Damage 1d4+2 bludgeoning
Ranged [one-action] pulsecaster pistol +7 (expend 2mag 10nonlethalrange increment 30 feetreload 1tech), Damage 1d6 electricity
Photographic Recall (concentrateexploration) After receiving a request for information about a named location or a local law from a non-hostile creature, the ordinance-class robot spends 5 minutes to consult its database, automatically succeeding at a Recall Knowledge check to answer the question. At the GM's discretion, the information might not be available to the robot.
Scrutinize [two-actions] The ordinance-class civil robot scans all creatures in a 15-foot cone, attempting a single Legal Lore check and comparing the result to the Deception DC of each creature in the area. If the robot succeeds and the creature is known to have broken local laws, the robot gains a +1 circumstance bonus to Strikes and Athletics checks to Grapple the creature for 24 hours.

Laser Turret Hazard 1

Complexity Complex
Stealth 10 (trained)
Description A concealed turret pops up and fires a laser when intruders enter a secure area.

Disable DC 18 Computers (trained) to reprogram the turret, or DC 17 Crafting (trained) to cut power to the turret, or DC 16 Thievery (trained) to disable the turret
AC 16
Fort +10
Ref +4
Hardness 5
HP 24 (BT 12)
Laser Blast [reaction] Trigger A creature moves within 30 feet of the turret; Effect The trap makes a laser Strike against the creature; the trap rolls initiative.

Routine (3 actions) The trap makes a laser Strike against up to three creatures in range, or multiple Strikes against one creature in range if it has no additional targets.
Ranged laser +9 (range increment 90 feet), Damage 1d6+3 fire

Reset The trap resets after 1 minute.

Pawnage

Elite Weak Pyet Creature 2

Recall Knowledge DC 15 16 18 •
Humanoid (Society)
Perception +7
Languages Common
Str +1 Dex +4 Con +3 Int +3 Wis +2 Cha +4

AC 17
Fort +5
Ref +11
Will +8
HP 28

Speed 25 feet
Melee [one-action] baton +8 (analogfinessenonlethalparry), Damage 1d6+4 bludgeoning
Ranged [one-action] rotolaser +10 (automaticexpend 1mag 10range increment 30 feetreload 1tech), Damage 1d8+4 fire
Auto-Fire [two-actions] rotolaser (15-foot conetech), Damage 1d8+4 piercing (DC 15 basic Reflex save)
Dirty Business [reaction] Trigger A creature takes damage from the agent's Auto-Fire; Effect The target must succeed at a DC 15 Will save or become suppressed until the start of the agent's

Elite Weak Pachinyam Creature -1

Recall Knowledge DC 12 13 15 •
Animal (Nature)
Perception +5; low-light vision, scent (precise) 15 feet
Skills Acrobatics +5, Athletics +3, Stealth +5
Str +1 Dex +3 Con +2 Int -4 Wis +1 Cha -3

AC 15
Fort +6
Ref +7
Will +3
HP 5

Speed 30 feet, climb 10 feet
Melee [one-action] jaws +6 , Damage 1d4+1 piercing
Dusting [one-action] The pachinyam shakes it thick fur and releases a cloud of dust and dander in a 5-foot radius burst centered on a corner of one of its squares that functions as a mist spell. This dust cloud blocks electronic communication to and from anyone inside the cloud. Any item with the tech trait becomes glitching 1 if it's inside the dust cloud. The pachinyam can't use this ability again until they take a dust bath as a 3-action activity with the move trait.

Elite Weak Pyet Creature 2

Recall Knowledge DC 15 16 18 •
Humanoid (Society)
Perception +7
Languages Common
Str +1 Dex +4 Con +3 Int +3 Wis +2 Cha +4

AC 17
Fort +5
Ref +11
Will +8
HP 28

Speed 25 feet
Melee [one-action] baton +8 (analogfinessenonlethalparry), Damage 1d6+4 bludgeoning
Ranged [one-action] rotolaser +10 (automaticexpend 1mag 10range increment 30 feetreload 1tech), Damage 1d8+4 fire
Auto-Fire [two-actions] rotolaser (15-foot conetech), Damage 1d8+4 piercing (DC 15 basic Reflex save)
Dirty Business [reaction] Trigger A creature takes damage from the agent's Auto-Fire; Effect The target must succeed at a DC 15 Will save or become suppressed until the start of the agent's

Pawnage (Easier Difficulty)

Elite Weak Pyet Creature 2

Recall Knowledge DC 15 16 18 •
Humanoid (Society)
Perception +7
Languages Common
Str +1 Dex +4 Con +3 Int +3 Wis +2 Cha +4

AC 17
Fort +5
Ref +11
Will +8
HP 28

Speed 25 feet
Melee [one-action] baton +8 (analogfinessenonlethalparry), Damage 1d6+4 bludgeoning
Ranged [one-action] rotolaser +10 (automaticexpend 1mag 10range increment 30 feetreload 1tech), Damage 1d8+4 fire
Auto-Fire [two-actions] rotolaser (15-foot conetech), Damage 1d8+4 piercing (DC 15 basic Reflex save)
Dirty Business [reaction] Trigger A creature takes damage from the agent's Auto-Fire; Effect The target must succeed at a DC 15 Will save or become suppressed until the start of the agent's

Bloodlet Fanatic

Elite Weak Pachinyam Creature -1

Recall Knowledge DC 12 13 15 •
Animal (Nature)
Perception +5; low-light vision, scent (precise) 15 feet
Skills Acrobatics +5, Athletics +3, Stealth +5
Str +1 Dex +3 Con +2 Int -4 Wis +1 Cha -3

AC 15
Fort +6
Ref +7
Will +3
HP 5

Speed 30 feet, climb 10 feet
Melee [one-action] jaws +6 , Damage 1d4+1 piercing
Dusting [one-action] The pachinyam shakes it thick fur and releases a cloud of dust and dander in a 5-foot radius burst centered on a corner of one of its squares that functions as a mist spell. This dust cloud blocks electronic communication to and from anyone inside the cloud. Any item with the tech trait becomes glitching 1 if it's inside the dust cloud. The pachinyam can't use this ability again until they take a dust bath as a 3-action activity with the move trait.

Pawnage (Standard Difficulty)

Elite Weak Pyet Creature 2

Recall Knowledge DC 15 16 18 •
Humanoid (Society)
Perception +7
Languages Common
Str +1 Dex +4 Con +3 Int +3 Wis +2 Cha +4

AC 17
Fort +5
Ref +11
Will +8
HP 28

Speed 25 feet
Melee [one-action] baton +8 (analogfinessenonlethalparry), Damage 1d6+4 bludgeoning
Ranged [one-action] rotolaser +10 (automaticexpend 1mag 10range increment 30 feetreload 1tech), Damage 1d8+4 fire
Auto-Fire [two-actions] rotolaser (15-foot conetech), Damage 1d8+4 piercing (DC 15 basic Reflex save)
Dirty Business [reaction] Trigger A creature takes damage from the agent's Auto-Fire; Effect The target must succeed at a DC 15 Will save or become suppressed until the start of the agent's

Bloodlet Fanatic (2)

Elite Weak Pachinyam Creature -1

Recall Knowledge DC 12 13 15 •
Animal (Nature)
Perception +5; low-light vision, scent (precise) 15 feet
Skills Acrobatics +5, Athletics +3, Stealth +5
Str +1 Dex +3 Con +2 Int -4 Wis +1 Cha -3

AC 15
Fort +6
Ref +7
Will +3
HP 5

Speed 30 feet, climb 10 feet
Melee [one-action] jaws +6 , Damage 1d4+1 piercing
Dusting [one-action] The pachinyam shakes it thick fur and releases a cloud of dust and dander in a 5-foot radius burst centered on a corner of one of its squares that functions as a mist spell. This dust cloud blocks electronic communication to and from anyone inside the cloud. Any item with the tech trait becomes glitching 1 if it's inside the dust cloud. The pachinyam can't use this ability again until they take a dust bath as a 3-action activity with the move trait.

Pawnage (Harder Difficulty)

Elite Weak Pyet Creature 2

Recall Knowledge DC 15 16 18 •
Humanoid (Society)
Perception +7
Languages Common
Str +1 Dex +4 Con +3 Int +3 Wis +2 Cha +4

AC 17
Fort +5
Ref +11
Will +8
HP 28

Speed 25 feet
Melee [one-action] baton +8 (analogfinessenonlethalparry), Damage 1d6+4 bludgeoning
Ranged [one-action] rotolaser +10 (automaticexpend 1mag 10range increment 30 feetreload 1tech), Damage 1d8+4 fire
Auto-Fire [two-actions] rotolaser (15-foot conetech), Damage 1d8+4 piercing (DC 15 basic Reflex save)
Dirty Business [reaction] Trigger A creature takes damage from the agent's Auto-Fire; Effect The target must succeed at a DC 15 Will save or become suppressed until the start of the agent's

Bloodlet Fanatic (4)

Elite Weak Pachinyam Creature -1

Recall Knowledge DC 12 13 15 •
Animal (Nature)
Perception +5; low-light vision, scent (precise) 15 feet
Skills Acrobatics +5, Athletics +3, Stealth +5
Str +1 Dex +3 Con +2 Int -4 Wis +1 Cha -3

AC 15
Fort +6
Ref +7
Will +3
HP 5

Speed 30 feet, climb 10 feet
Melee [one-action] jaws +6 , Damage 1d4+1 piercing
Dusting [one-action] The pachinyam shakes it thick fur and releases a cloud of dust and dander in a 5-foot radius burst centered on a corner of one of its squares that functions as a mist spell. This dust cloud blocks electronic communication to and from anyone inside the cloud. Any item with the tech trait becomes glitching 1 if it's inside the dust cloud. The pachinyam can't use this ability again until they take a dust bath as a 3-action activity with the move trait.