Encounters for Starfinder Society Scenario #2-05: File Corrupted

Import Error

Elite Weak Hardlight Scamp Creature 1

Recall Knowledge DC 13 15 16 •
Construct (Arcana)
Construct (Crafting)
Perception +3; darkvision
Languages Common
Skills Acrobatics +7, Performance +7, Society +3, Stealth +7
Str +0 Dex +4 Con +0 Int -1 Wis +2 Cha +4

AC 15
Fort +2
Ref +7
Will +5
HP 16
Resistances physical 2 (except ghost killer)
Weaknesses electricity 2, force 2
Tethered 100 feet.

Speed 20 feet (hover), fly 30 feet
Ranged [one-action] hardlight beam +9 (agilerange increment 60 feet), Damage 1d4+2 force
Arcane Innate Spells DC 17 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 2nd Cantrips (2nd)
Freeze [three-actions] The hardlight scamp holds perfectly still so it appears as a normal hologram and becomes hidden. A hardlight scamp can Freeze even while being observed and counts as being concealed.
Holospark [one-action] The hardlight scamp shoots sparks at a creature within 60 feet. The target must succeed at a DC 17 Fortitude save or be dazzled for 1 round (1 minute on a critical failure).

Import Error (Easier Difficulty)

Elite Weak Hardlight Scamp (2) Creature 1

Recall Knowledge DC 13 15 16 •
Construct (Arcana)
Construct (Crafting)
Perception +3; darkvision
Languages Common
Skills Acrobatics +7, Performance +7, Society +3, Stealth +7
Str +0 Dex +4 Con +0 Int -1 Wis +2 Cha +4

AC 15
Fort +2
Ref +7
Will +5
HP 16
Resistances physical 2 (except ghost killer)
Weaknesses electricity 2, force 2
Tethered 100 feet.

Speed 20 feet (hover), fly 30 feet
Ranged [one-action] hardlight beam +9 (agilerange increment 60 feet), Damage 1d4+2 force
Arcane Innate Spells DC 17 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 2nd Cantrips (2nd)
Freeze [three-actions] The hardlight scamp holds perfectly still so it appears as a normal hologram and becomes hidden. A hardlight scamp can Freeze even while being observed and counts as being concealed.
Holospark [one-action] The hardlight scamp shoots sparks at a creature within 60 feet. The target must succeed at a DC 17 Fortitude save or be dazzled for 1 round (1 minute on a critical failure).

Import Error (Standard Difficulty)

Elite Weak Hardlight Scamp (3) Creature 1

Recall Knowledge DC 13 15 16 •
Construct (Arcana)
Construct (Crafting)
Perception +3; darkvision
Languages Common
Skills Acrobatics +7, Performance +7, Society +3, Stealth +7
Str +0 Dex +4 Con +0 Int -1 Wis +2 Cha +4

AC 15
Fort +2
Ref +7
Will +5
HP 16
Resistances physical 2 (except ghost killer)
Weaknesses electricity 2, force 2
Tethered 100 feet.

Speed 20 feet (hover), fly 30 feet
Ranged [one-action] hardlight beam +9 (agilerange increment 60 feet), Damage 1d4+2 force
Arcane Innate Spells DC 17 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 2nd Cantrips (2nd)
Freeze [three-actions] The hardlight scamp holds perfectly still so it appears as a normal hologram and becomes hidden. A hardlight scamp can Freeze even while being observed and counts as being concealed.
Holospark [one-action] The hardlight scamp shoots sparks at a creature within 60 feet. The target must succeed at a DC 17 Fortitude save or be dazzled for 1 round (1 minute on a critical failure).

Import Error (Harder Difficulty)

Elite Weak Hardlight Scamp (4) Creature 1

Recall Knowledge DC 13 15 16 •
Construct (Arcana)
Construct (Crafting)
Perception +3; darkvision
Languages Common
Skills Acrobatics +7, Performance +7, Society +3, Stealth +7
Str +0 Dex +4 Con +0 Int -1 Wis +2 Cha +4

AC 15
Fort +2
Ref +7
Will +5
HP 16
Resistances physical 2 (except ghost killer)
Weaknesses electricity 2, force 2
Tethered 100 feet.

Speed 20 feet (hover), fly 30 feet
Ranged [one-action] hardlight beam +9 (agilerange increment 60 feet), Damage 1d4+2 force
Arcane Innate Spells DC 17 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 2nd Cantrips (2nd)
Freeze [three-actions] The hardlight scamp holds perfectly still so it appears as a normal hologram and becomes hidden. A hardlight scamp can Freeze even while being observed and counts as being concealed.
Holospark [one-action] The hardlight scamp shoots sparks at a creature within 60 feet. The target must succeed at a DC 17 Fortitude save or be dazzled for 1 round (1 minute on a critical failure).

Boss.exe

Elite Weak Hardlight Mascot Creature 3

Recall Knowledge DC 16 18 19 •
Construct (Arcana)
Construct (Crafting)
Perception +9; darkvision
Languages Common
Skills Athletics +10, Performance +11, Society +6, Stealth +8
Str +2 Dex +3 Con +2 Int -1 Wis +0 Cha +4

AC 18
Fort +7
Ref +10
Will +11
HP 45
Resistances physical 3 (except ghost killer)
Tethered 90 feet.

Speed 25 feet
Melee [one-action] kick +10 , Damage 2d6+2 force
Ranged [one-action] pixel blast +12 (range increment 40 feet), Damage 3d4+2 force
Arcade Leap [one-action] The hardlight mascot can make a special Leap up to 15 feet vertically and up to 20 feet horizontally without a check.
Stomp [two-actions] The hardlight mascot Leaps adjacent to a Medium or smaller creature, then makes a kick Strike against it. On a successful attack, it deals kick damage plus an additional 1d8 force damage. On a critical hit, the target is also knocked prone.
Taunt [two-actions] (auditoryemotionmental) The hardlight mascot sings a jingle to a creature within 60 feet, dealing 4d6 mental damage (DC 19 basic Will save).

Elite Weak Hardlight Mascot Creature 3

Recall Knowledge DC 16 18 19 •
Construct (Arcana)
Construct (Crafting)
Perception +9; darkvision
Languages Common
Skills Athletics +10, Performance +11, Society +6, Stealth +8
Str +2 Dex +3 Con +2 Int -1 Wis +0 Cha +4

AC 18
Fort +7
Ref +10
Will +11
HP 45
Resistances physical 3 (except ghost killer)
Tethered 90 feet.

Speed 25 feet
Melee [one-action] kick +10 , Damage 2d6+2 force
Ranged [one-action] pixel blast +12 (range increment 40 feet), Damage 3d4+2 force
Arcade Leap [one-action] The hardlight mascot can make a special Leap up to 15 feet vertically and up to 20 feet horizontally without a check.
Stomp [two-actions] The hardlight mascot Leaps adjacent to a Medium or smaller creature, then makes a kick Strike against it. On a successful attack, it deals kick damage plus an additional 1d8 force damage. On a critical hit, the target is also knocked prone.
Taunt [two-actions] (auditoryemotionmental) The hardlight mascot sings a jingle to a creature within 60 feet, dealing 4d6 mental damage (DC 19 basic Will save).

Elite Weak Hardlight Mascot Creature 3

Recall Knowledge DC 16 18 19 •
Construct (Arcana)
Construct (Crafting)
Perception +9; darkvision
Languages Common
Skills Athletics +10, Performance +11, Society +6, Stealth +8
Str +2 Dex +3 Con +2 Int -1 Wis +0 Cha +4

AC 18
Fort +7
Ref +10
Will +11
HP 45
Resistances physical 3 (except ghost killer)
Tethered 90 feet.

Speed 25 feet
Melee [one-action] kick +10 , Damage 2d6+2 force
Ranged [one-action] pixel blast +12 (range increment 40 feet), Damage 3d4+2 force
Arcade Leap [one-action] The hardlight mascot can make a special Leap up to 15 feet vertically and up to 20 feet horizontally without a check.
Stomp [two-actions] The hardlight mascot Leaps adjacent to a Medium or smaller creature, then makes a kick Strike against it. On a successful attack, it deals kick damage plus an additional 1d8 force damage. On a critical hit, the target is also knocked prone.
Taunt [two-actions] (auditoryemotionmental) The hardlight mascot sings a jingle to a creature within 60 feet, dealing 4d6 mental damage (DC 19 basic Will save).

Boss.exe (Easier Difficulty)

Elite Weak Hardlight Mascot Creature 3

Recall Knowledge DC 16 18 19 •
Construct (Arcana)
Construct (Crafting)
Perception +9; darkvision
Languages Common
Skills Athletics +10, Performance +11, Society +6, Stealth +8
Str +2 Dex +3 Con +2 Int -1 Wis +0 Cha +4

AC 18
Fort +7
Ref +10
Will +11
HP 45
Resistances physical 3 (except ghost killer)
Tethered 90 feet.

Speed 25 feet
Melee [one-action] kick +10 , Damage 2d6+2 force
Ranged [one-action] pixel blast +12 (range increment 40 feet), Damage 3d4+2 force
Arcade Leap [one-action] The hardlight mascot can make a special Leap up to 15 feet vertically and up to 20 feet horizontally without a check.
Stomp [two-actions] The hardlight mascot Leaps adjacent to a Medium or smaller creature, then makes a kick Strike against it. On a successful attack, it deals kick damage plus an additional 1d8 force damage. On a critical hit, the target is also knocked prone.
Taunt [two-actions] (auditoryemotionmental) The hardlight mascot sings a jingle to a creature within 60 feet, dealing 4d6 mental damage (DC 19 basic Will save).

Living Virus (2)

Boss.exe (Standard Difficulty)

Elite Weak Hardlight Mascot Creature 3

Recall Knowledge DC 16 18 19 •
Construct (Arcana)
Construct (Crafting)
Perception +9; darkvision
Languages Common
Skills Athletics +10, Performance +11, Society +6, Stealth +8
Str +2 Dex +3 Con +2 Int -1 Wis +0 Cha +4

AC 18
Fort +7
Ref +10
Will +11
HP 45
Resistances physical 3 (except ghost killer)
Tethered 90 feet.

Speed 25 feet
Melee [one-action] kick +10 , Damage 2d6+2 force
Ranged [one-action] pixel blast +12 (range increment 40 feet), Damage 3d4+2 force
Arcade Leap [one-action] The hardlight mascot can make a special Leap up to 15 feet vertically and up to 20 feet horizontally without a check.
Stomp [two-actions] The hardlight mascot Leaps adjacent to a Medium or smaller creature, then makes a kick Strike against it. On a successful attack, it deals kick damage plus an additional 1d8 force damage. On a critical hit, the target is also knocked prone.
Taunt [two-actions] (auditoryemotionmental) The hardlight mascot sings a jingle to a creature within 60 feet, dealing 4d6 mental damage (DC 19 basic Will save).

Living Virus (3)

Boss.exe (Harder Difficulty)

Elite Weak Hardlight Mascot Creature 3

Recall Knowledge DC 16 18 19 •
Construct (Arcana)
Construct (Crafting)
Perception +9; darkvision
Languages Common
Skills Athletics +10, Performance +11, Society +6, Stealth +8
Str +2 Dex +3 Con +2 Int -1 Wis +0 Cha +4

AC 18
Fort +7
Ref +10
Will +11
HP 45
Resistances physical 3 (except ghost killer)
Tethered 90 feet.

Speed 25 feet
Melee [one-action] kick +10 , Damage 2d6+2 force
Ranged [one-action] pixel blast +12 (range increment 40 feet), Damage 3d4+2 force
Arcade Leap [one-action] The hardlight mascot can make a special Leap up to 15 feet vertically and up to 20 feet horizontally without a check.
Stomp [two-actions] The hardlight mascot Leaps adjacent to a Medium or smaller creature, then makes a kick Strike against it. On a successful attack, it deals kick damage plus an additional 1d8 force damage. On a critical hit, the target is also knocked prone.
Taunt [two-actions] (auditoryemotionmental) The hardlight mascot sings a jingle to a creature within 60 feet, dealing 4d6 mental damage (DC 19 basic Will save).

Living Virus (5)