Encounters for Starfinder Society Scenario #1-23: Psychic Echoes

A2. Side Caves

Weak Psychic Fungus Harvester Creature 1

Recall Knowledge DC 13 15 16
Fungus (Nature)
Perception +8 (darkvision, mycelium network)
Skills Athletics +5, Stealth +3, Survival +6
Str +2 Dex +0 Con +3 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 14
Fort +8
Ref +4
Will +8
HP 24
Weaknesses cold 2, fire 2
Release Spores [reaction] Trigger The harvester is reduced to 0 Hit Points; Effect The harvester releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +7 (reach 10 feet), Damage 1d6+2 bludgeoning plus sporocapture
Ranged [one-action] spores +7 (brutalrange increment 30 feet), Damage 1d4+2 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Sporocapture (incapacitationmental) An intelligent creature hit by a harvester's lash must attempt a DC 18 Will save. The effect lasts until the end of the harvester's next turn, but the harvester can Sustain it, keeping the lash unusable on the target's forehead. A creature that succeeds at its save is temporarily immune for 24 hours.
SuccessThe creature is unaffected.
FailureThe creature is fascinated with the harvester.
Critical FailureThe creature is fascinated with the harvester and must spend each of its actions on its turn to move closer to the harvester as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the harvester, it stays still and doesn't act. If the creature is attacked, the fascination ends.

Elite Weak Psychic Fungus Harvester Creature 1

Recall Knowledge DC 13 15 16
Fungus (Nature)
Perception +8 (darkvision, mycelium network)
Skills Athletics +5, Stealth +3, Survival +6
Str +2 Dex +0 Con +3 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 14
Fort +8
Ref +4
Will +8
HP 24
Weaknesses cold 2, fire 2
Release Spores [reaction] Trigger The harvester is reduced to 0 Hit Points; Effect The harvester releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +7 (reach 10 feet), Damage 1d6+2 bludgeoning plus sporocapture
Ranged [one-action] spores +7 (brutalrange increment 30 feet), Damage 1d4+2 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Sporocapture (incapacitationmental) An intelligent creature hit by a harvester's lash must attempt a DC 18 Will save. The effect lasts until the end of the harvester's next turn, but the harvester can Sustain it, keeping the lash unusable on the target's forehead. A creature that succeeds at its save is temporarily immune for 24 hours.
SuccessThe creature is unaffected.
FailureThe creature is fascinated with the harvester.
Critical FailureThe creature is fascinated with the harvester and must spend each of its actions on its turn to move closer to the harvester as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the harvester, it stays still and doesn't act. If the creature is attacked, the fascination ends.

A2. Side Caves (Easier Difficulty)

Weak Psychic Fungus Harvester (2) Creature 1

Recall Knowledge DC 13 15 16
Fungus (Nature)
Perception +8 (darkvision, mycelium network)
Skills Athletics +5, Stealth +3, Survival +6
Str +2 Dex +0 Con +3 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 14
Fort +8
Ref +4
Will +8
HP 24
Weaknesses cold 2, fire 2
Release Spores [reaction] Trigger The harvester is reduced to 0 Hit Points; Effect The harvester releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +7 (reach 10 feet), Damage 1d6+2 bludgeoning plus sporocapture
Ranged [one-action] spores +7 (brutalrange increment 30 feet), Damage 1d4+2 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Sporocapture (incapacitationmental) An intelligent creature hit by a harvester's lash must attempt a DC 18 Will save. The effect lasts until the end of the harvester's next turn, but the harvester can Sustain it, keeping the lash unusable on the target's forehead. A creature that succeeds at its save is temporarily immune for 24 hours.
SuccessThe creature is unaffected.
FailureThe creature is fascinated with the harvester.
Critical FailureThe creature is fascinated with the harvester and must spend each of its actions on its turn to move closer to the harvester as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the harvester, it stays still and doesn't act. If the creature is attacked, the fascination ends.

A2. Side Caves (Standard Difficulty)

Elite Weak Psychic Fungus Harvester (2) Creature 1

Recall Knowledge DC 13 15 16
Fungus (Nature)
Perception +8 (darkvision, mycelium network)
Skills Athletics +5, Stealth +3, Survival +6
Str +2 Dex +0 Con +3 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 14
Fort +8
Ref +4
Will +8
HP 24
Weaknesses cold 2, fire 2
Release Spores [reaction] Trigger The harvester is reduced to 0 Hit Points; Effect The harvester releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +7 (reach 10 feet), Damage 1d6+2 bludgeoning plus sporocapture
Ranged [one-action] spores +7 (brutalrange increment 30 feet), Damage 1d4+2 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Sporocapture (incapacitationmental) An intelligent creature hit by a harvester's lash must attempt a DC 18 Will save. The effect lasts until the end of the harvester's next turn, but the harvester can Sustain it, keeping the lash unusable on the target's forehead. A creature that succeeds at its save is temporarily immune for 24 hours.
SuccessThe creature is unaffected.
FailureThe creature is fascinated with the harvester.
Critical FailureThe creature is fascinated with the harvester and must spend each of its actions on its turn to move closer to the harvester as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the harvester, it stays still and doesn't act. If the creature is attacked, the fascination ends.

A2. Side Caves (Harder Difficulty)

Elite Weak Psychic Fungus Harvester (3) Creature 1

Recall Knowledge DC 13 15 16
Fungus (Nature)
Perception +8 (darkvision, mycelium network)
Skills Athletics +5, Stealth +3, Survival +6
Str +2 Dex +0 Con +3 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 14
Fort +8
Ref +4
Will +8
HP 24
Weaknesses cold 2, fire 2
Release Spores [reaction] Trigger The harvester is reduced to 0 Hit Points; Effect The harvester releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +7 (reach 10 feet), Damage 1d6+2 bludgeoning plus sporocapture
Ranged [one-action] spores +7 (brutalrange increment 30 feet), Damage 1d4+2 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Sporocapture (incapacitationmental) An intelligent creature hit by a harvester's lash must attempt a DC 18 Will save. The effect lasts until the end of the harvester's next turn, but the harvester can Sustain it, keeping the lash unusable on the target's forehead. A creature that succeeds at its save is temporarily immune for 24 hours.
SuccessThe creature is unaffected.
FailureThe creature is fascinated with the harvester.
Critical FailureThe creature is fascinated with the harvester and must spend each of its actions on its turn to move closer to the harvester as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the harvester, it stays still and doesn't act. If the creature is attacked, the fascination ends.

A6. Shielding Cavern

Elite Weak Psychic Fungus Harvester Creature 1

Recall Knowledge DC 13 15 16
Fungus (Nature)
Perception +8 (darkvision, mycelium network)
Skills Athletics +5, Stealth +3, Survival +6
Str +2 Dex +0 Con +3 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 14
Fort +8
Ref +4
Will +8
HP 24
Weaknesses cold 2, fire 2
Release Spores [reaction] Trigger The harvester is reduced to 0 Hit Points; Effect The harvester releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +7 (reach 10 feet), Damage 1d6+2 bludgeoning plus sporocapture
Ranged [one-action] spores +7 (brutalrange increment 30 feet), Damage 1d4+2 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Sporocapture (incapacitationmental) An intelligent creature hit by a harvester's lash must attempt a DC 18 Will save. The effect lasts until the end of the harvester's next turn, but the harvester can Sustain it, keeping the lash unusable on the target's forehead. A creature that succeeds at its save is temporarily immune for 24 hours.
SuccessThe creature is unaffected.
FailureThe creature is fascinated with the harvester.
Critical FailureThe creature is fascinated with the harvester and must spend each of its actions on its turn to move closer to the harvester as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the harvester, it stays still and doesn't act. If the creature is attacked, the fascination ends.

Elite Weak Psychic Fungus Warden Creature 2

Recall Knowledge DC 15 16 18
Fungus (Nature)
Perception +9 (darkvision, mycelium network)
Skills Athletics +7, Stealth +4, Survival +7
Str +3 Dex +0 Con +4 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 16
Fort +9
Ref +5
Will +8
HP 36
Weaknesses cold 3, fire 3
Release Spores [reaction] Trigger The warden is reduced to 0 Hit Points; Effect The warden releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +9 (reach 10 feet), Damage 1d10+3 bludgeoning plus Grab
Ranged [one-action] spores +9 (brutalrange increment 30 feet), Damage 1d6+3 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 19 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Nourish the Colony [one-action] (healingmental) The warden loses up to 12 Hit Points, and up to four other psychic fungi in the network regain that many Hit Points, divided equally among them. If the warden has a creature grabbed, each healed creature gains a +1 status bonus to attack rolls and Will saving throws for 1 minute, and the grabbed creature takes a –1 status penalty to such checks for 1 minute.

A6. Shielding Cavern (Easier Difficulty)

Elite Weak Psychic Fungus Harvester Creature 1

Recall Knowledge DC 13 15 16
Fungus (Nature)
Perception +8 (darkvision, mycelium network)
Skills Athletics +5, Stealth +3, Survival +6
Str +2 Dex +0 Con +3 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 14
Fort +8
Ref +4
Will +8
HP 24
Weaknesses cold 2, fire 2
Release Spores [reaction] Trigger The harvester is reduced to 0 Hit Points; Effect The harvester releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +7 (reach 10 feet), Damage 1d6+2 bludgeoning plus sporocapture
Ranged [one-action] spores +7 (brutalrange increment 30 feet), Damage 1d4+2 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Sporocapture (incapacitationmental) An intelligent creature hit by a harvester's lash must attempt a DC 18 Will save. The effect lasts until the end of the harvester's next turn, but the harvester can Sustain it, keeping the lash unusable on the target's forehead. A creature that succeeds at its save is temporarily immune for 24 hours.
SuccessThe creature is unaffected.
FailureThe creature is fascinated with the harvester.
Critical FailureThe creature is fascinated with the harvester and must spend each of its actions on its turn to move closer to the harvester as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the harvester, it stays still and doesn't act. If the creature is attacked, the fascination ends.

Elite Weak Psychic Fungus Warden Creature 2

Recall Knowledge DC 15 16 18
Fungus (Nature)
Perception +9 (darkvision, mycelium network)
Skills Athletics +7, Stealth +4, Survival +7
Str +3 Dex +0 Con +4 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 16
Fort +9
Ref +5
Will +8
HP 36
Weaknesses cold 3, fire 3
Release Spores [reaction] Trigger The warden is reduced to 0 Hit Points; Effect The warden releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +9 (reach 10 feet), Damage 1d10+3 bludgeoning plus Grab
Ranged [one-action] spores +9 (brutalrange increment 30 feet), Damage 1d6+3 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 19 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Nourish the Colony [one-action] (healingmental) The warden loses up to 12 Hit Points, and up to four other psychic fungi in the network regain that many Hit Points, divided equally among them. If the warden has a creature grabbed, each healed creature gains a +1 status bonus to attack rolls and Will saving throws for 1 minute, and the grabbed creature takes a –1 status penalty to such checks for 1 minute.

A6. Shielding Cavern (Standard Difficulty)

Elite Weak Psychic Fungus Harvester (2) Creature 1

Recall Knowledge DC 13 15 16
Fungus (Nature)
Perception +8 (darkvision, mycelium network)
Skills Athletics +5, Stealth +3, Survival +6
Str +2 Dex +0 Con +3 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 14
Fort +8
Ref +4
Will +8
HP 24
Weaknesses cold 2, fire 2
Release Spores [reaction] Trigger The harvester is reduced to 0 Hit Points; Effect The harvester releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +7 (reach 10 feet), Damage 1d6+2 bludgeoning plus sporocapture
Ranged [one-action] spores +7 (brutalrange increment 30 feet), Damage 1d4+2 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Sporocapture (incapacitationmental) An intelligent creature hit by a harvester's lash must attempt a DC 18 Will save. The effect lasts until the end of the harvester's next turn, but the harvester can Sustain it, keeping the lash unusable on the target's forehead. A creature that succeeds at its save is temporarily immune for 24 hours.
SuccessThe creature is unaffected.
FailureThe creature is fascinated with the harvester.
Critical FailureThe creature is fascinated with the harvester and must spend each of its actions on its turn to move closer to the harvester as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the harvester, it stays still and doesn't act. If the creature is attacked, the fascination ends.

Elite Weak Psychic Fungus Warden Creature 2

Recall Knowledge DC 15 16 18
Fungus (Nature)
Perception +9 (darkvision, mycelium network)
Skills Athletics +7, Stealth +4, Survival +7
Str +3 Dex +0 Con +4 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 16
Fort +9
Ref +5
Will +8
HP 36
Weaknesses cold 3, fire 3
Release Spores [reaction] Trigger The warden is reduced to 0 Hit Points; Effect The warden releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +9 (reach 10 feet), Damage 1d10+3 bludgeoning plus Grab
Ranged [one-action] spores +9 (brutalrange increment 30 feet), Damage 1d6+3 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 19 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Nourish the Colony [one-action] (healingmental) The warden loses up to 12 Hit Points, and up to four other psychic fungi in the network regain that many Hit Points, divided equally among them. If the warden has a creature grabbed, each healed creature gains a +1 status bonus to attack rolls and Will saving throws for 1 minute, and the grabbed creature takes a –1 status penalty to such checks for 1 minute.

A6. Shielding Cavern (Harder Difficulty)

Elite Weak Psychic Fungus Harvester (2) Creature 1

Recall Knowledge DC 13 15 16
Fungus (Nature)
Perception +8 (darkvision, mycelium network)
Skills Athletics +5, Stealth +3, Survival +6
Str +2 Dex +0 Con +3 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 14
Fort +8
Ref +4
Will +8
HP 24
Weaknesses cold 2, fire 2
Release Spores [reaction] Trigger The harvester is reduced to 0 Hit Points; Effect The harvester releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +7 (reach 10 feet), Damage 1d6+2 bludgeoning plus sporocapture
Ranged [one-action] spores +7 (brutalrange increment 30 feet), Damage 1d4+2 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Sporocapture (incapacitationmental) An intelligent creature hit by a harvester's lash must attempt a DC 18 Will save. The effect lasts until the end of the harvester's next turn, but the harvester can Sustain it, keeping the lash unusable on the target's forehead. A creature that succeeds at its save is temporarily immune for 24 hours.
SuccessThe creature is unaffected.
FailureThe creature is fascinated with the harvester.
Critical FailureThe creature is fascinated with the harvester and must spend each of its actions on its turn to move closer to the harvester as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the harvester, it stays still and doesn't act. If the creature is attacked, the fascination ends.

Elite Weak Psychic Fungus Warden (2) Creature 2

Recall Knowledge DC 15 16 18
Fungus (Nature)
Perception +9 (darkvision, mycelium network)
Skills Athletics +7, Stealth +4, Survival +7
Str +3 Dex +0 Con +4 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 16
Fort +9
Ref +5
Will +8
HP 36
Weaknesses cold 3, fire 3
Release Spores [reaction] Trigger The warden is reduced to 0 Hit Points; Effect The warden releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +9 (reach 10 feet), Damage 1d10+3 bludgeoning plus Grab
Ranged [one-action] spores +9 (brutalrange increment 30 feet), Damage 1d6+3 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 19 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Nourish the Colony [one-action] (healingmental) The warden loses up to 12 Hit Points, and up to four other psychic fungi in the network regain that many Hit Points, divided equally among them. If the warden has a creature grabbed, each healed creature gains a +1 status bonus to attack rolls and Will saving throws for 1 minute, and the grabbed creature takes a –1 status penalty to such checks for 1 minute.

A9. Fungal Cavern

Elite Weak Psychic Fungus Harvester Creature 1

Recall Knowledge DC 13 15 16
Fungus (Nature)
Perception +8 (darkvision, mycelium network)
Skills Athletics +5, Stealth +3, Survival +6
Str +2 Dex +0 Con +3 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 14
Fort +8
Ref +4
Will +8
HP 24
Weaknesses cold 2, fire 2
Release Spores [reaction] Trigger The harvester is reduced to 0 Hit Points; Effect The harvester releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +7 (reach 10 feet), Damage 1d6+2 bludgeoning plus sporocapture
Ranged [one-action] spores +7 (brutalrange increment 30 feet), Damage 1d4+2 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Sporocapture (incapacitationmental) An intelligent creature hit by a harvester's lash must attempt a DC 18 Will save. The effect lasts until the end of the harvester's next turn, but the harvester can Sustain it, keeping the lash unusable on the target's forehead. A creature that succeeds at its save is temporarily immune for 24 hours.
SuccessThe creature is unaffected.
FailureThe creature is fascinated with the harvester.
Critical FailureThe creature is fascinated with the harvester and must spend each of its actions on its turn to move closer to the harvester as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the harvester, it stays still and doesn't act. If the creature is attacked, the fascination ends.

A9. Fungal Cavern (Standard Difficulty)

Elite Weak Psychic Fungus Harvester Creature 1

Recall Knowledge DC 13 15 16
Fungus (Nature)
Perception +8 (darkvision, mycelium network)
Skills Athletics +5, Stealth +3, Survival +6
Str +2 Dex +0 Con +3 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 14
Fort +8
Ref +4
Will +8
HP 24
Weaknesses cold 2, fire 2
Release Spores [reaction] Trigger The harvester is reduced to 0 Hit Points; Effect The harvester releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +7 (reach 10 feet), Damage 1d6+2 bludgeoning plus sporocapture
Ranged [one-action] spores +7 (brutalrange increment 30 feet), Damage 1d4+2 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Sporocapture (incapacitationmental) An intelligent creature hit by a harvester's lash must attempt a DC 18 Will save. The effect lasts until the end of the harvester's next turn, but the harvester can Sustain it, keeping the lash unusable on the target's forehead. A creature that succeeds at its save is temporarily immune for 24 hours.
SuccessThe creature is unaffected.
FailureThe creature is fascinated with the harvester.
Critical FailureThe creature is fascinated with the harvester and must spend each of its actions on its turn to move closer to the harvester as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the harvester, it stays still and doesn't act. If the creature is attacked, the fascination ends.