Mutant trolls come into the Universe kicking and screaming, barely aware of their surroundings. They bite and claw at anyone who comes near, though no one knows for sure how they come into existence. They take shelter in broken-down reactors and hazardous waste dumps throughout the galaxy. Sometimes, mutant trolls puzzle together bits of tech to craft themselves a jetpack or rocket pod for propulsion to escape these sites and seek gory pleasures elsewhere.
These trolls vary greatly in appearance, but they tend to have droopy skin and hair, a side effect of their twisted regenerative powers. One of the few things mutant trolls love is to bask in the glow of a broken reactor system. They take rapturous joy in the feel of radiation washing over their skin—they speak to themselves in hushed tones about ancient kin who filled their bodies with so much radiation that they acquired primal magic powers.
Elite |
Normal |
Weak
Languages Common, Jotun
Str +6
Dex +0
Con +4
Int +1
Wis +3
Cha -1
HP 178
Immunities acid, radiation
Weaknesses cold 10, electricity 10
Speed 25 feet
Melee
[one-action]
jaw +21
,
Damage 2d10+10 piercing
Mauling Flurry
[two-actions]
Frequency once per round; Effect The mutant troll makes two claw Strikes against one target without increasing their multiple attack penalty. If both Strikes deal damage, the troll can attempt a jaw Strike against that target with the normal multiple attack penalty.
Mutated Split
[three-actions]
Frequency once per day; Effect The mutant troll rips themself apart into two separate Large-sized entities, sharing one fractured sentience between them. While in this form, the mutant troll halves share a communal Hit Point pool and have 4 actions to share between them on their turn. If both halves are included in an area of effect, they must both attempt saving throws, taking the worse result, but only taking damage once.
Reforming Merge
[one-action]
(manipulate)
Requirements The mutant troll halves are adjacent to each other;
Effect The mutant troll halves re-form into a single entity.
Splurting Slime
[two-actions]
Requirements The mutant troll is in its Mutated Split form, and both halves are within 30 feet of each other;
Effect The duplicated beings spray mutated flesh and organs toward each other, absorbing most of the pieces but raining down acidic viscera on any creatures caught in the 10-foot-wide line between them. These creatures take
8d8 acid damage with a DC
27 Reflex save. The troll can't use Splurting Slime again for 1d4 rounds.
Critical SuccessThe creature is unaffected.
SuccessThe creature takes half damage.
FailureThe creature takes full damage and is
sickened 1.
Critical FailureThe creature takes double damage and is sickened 2.