Xenowardens condemn the practice of fusing the body of an animal with the parts of a machine, claiming that these experimental prototypes are cruel mockeries of nature. Enthusiasts argue using technology to enhance wildlife is no different than awakening them through magic. The debate is heated, but Pact laws remain slow to accept the grisly practice. The cyberwing is a simple model designed as a recon drone that can shield itself and the sensitive information or cargo it carries.
Elite |
Normal |
Weak
Str +3
Dex +4
Con +1
Int -4
Wis +1
Cha +0
AC 16 (all-around vision (a cyberwing can see in all directions simultaneously and therefore can't be flanked))
Steel Wing [reaction] Trigger A cyberwing is the target of an attack against its AC; Effect The cyberwing uses its reinforced wings as a shield, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 10 feet, fly 40 feet
Melee
[one-action]
claw
+7
(agilefinesse),
Damage 1d6
+3 slashing
Ranged
[one-action]
laser eyebeam
+6
(range 60 feet),
Damage 1d6
fire
Shred
[two-actions]
Frequency once per 10 minutes;
Effect The cyberwing revs its wing engines and
Flies twice in a blur of metal. This movement doesn't trigger reactions, and the cyberwing can pass through spaces occupied by other creatures. Creatures it passes through take 1d6
slashing damage (DC
15 basic Fortitude save), and on anything but a critical success, the creatures are pushed 5 feet away from the cyberwing.
Concentrated in Aballon’s frigid Ice Wells, sharpwings roost together by the hundreds or even thousands, emerging at dawn and dusk to hunt for prey in the upper shelves.
All Creatures in "Sharpwing"