Young Sharpwing Creature -1

The sharpwing population sharply dropped in the last five years. Sightings of solitary, hungry young sharpwings or mated pairs roosting in the outskirts of megaplexes are becoming worryingly frequent. Xenowardens are scrambling to figure out what's threatening them before it's too late.
Recall Knowledge - Animal (Nature): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak

Young Sharpwing Creature -1

Perception +8 (low-light vision)
Skills Acrobatics +6, Athletics +2, Stealth +6, Survival +3
Str +0 Dex +4 Con +0 Int -4 Wis +1 Cha +0

AC 14 (all-around vision (a young sharpwing can see in all directions simultaneously and therefore can't be flanked))
Fort +2
Ref +8
Will +3
HP 7

Speed 10 feet, fly 40 feet
Melee [one-action] claw +6 (agilefinesse), Damage 1d4 slashing plus talon
Swooping Strike [three-actions] The young sharpwing Flies twice and makes a claw Strike at any point during the movement.
Talon [one-action] Requirements The sharpwing's previous action was a successful claw Strike; Effect The sharpwing makes a claw Strike against a different target within reach, using the same multiple attack penalty as its previous Strike.

Sharpwing

Concentrated in Aballon’s frigid Ice Wells, sharpwings roost together by the hundreds or even thousands, emerging at dawn and dusk to hunt for prey in the upper shelves.

All Creatures in "Sharpwing"