SFS Standard Crest-Eater Necrograft Zombie Creature 7

Necrograft zombies are animated by necrografts created from the body parts and internal organs of undead creatures. On Eox, it's common to augment animals and beasts with necrografts to ensure their survival on the dead planet. After death, many of these creatures return as true undead to continue serving their creators.

Elite Weak Crest-Eater Necrograft Zombie Creature 7

Image of a crest-eater necrograft zombie
Recall Knowledge DC 22 23 24
Undead (Religion)
Perception +12 (darkvision, lifesense (imprecise) 60 feet)
Skills Athletics +17
Str +6 Dex +4 Con +6 Int -5 Wis +1 Cha -1

AC 24
Fort +19
Ref +15
Will +10
HP 170, void healing
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Weaknesses holy 15, slashing 15, vitality 15
Necrograft A necrograft zombie's necrografts can be disabled for 1 hour by a creature that succeeds at a DC 22 Religion check. Attempting to do so can typically be done only while within reach of the zombie, and is a 2-action activity that has the manipulate trait. A necrograft zombie with disabled necrografts is slowed 1 and can't use any reactions.
Stench (aura, olfactory) 10 feet, DC 22
Rapid Decomposition [reaction] A necrograft zombie must use this reaction unless its necrograft is disabled Trigger The zombie is reduced to 0 Hit Points; Effect The zombie rapidly decomposes into a heap of rotting biomass, dealing 2d8 poison and 2d8 void damage in a 15-foot emanation (DC 22 basic Reflex save) and making that area hazardous terrain for 1 minute (1d4 void damage). This ability destroys any organic items on the zombie (including necrografts).

Speed 45 feet; scree strider
Melee [one-action] necrotic bite +18 (reach 10 feet), Damage 2d8+9 piercing plus 1d8 void
Ranged [one-action] squirming entrails +16 (range increment 30 feet), Damage 1d8+9 bludgeoning plus Grab
Ranged [one-action] corrupted spit +16 (range increment 40 feet), Damage 2d4+3 acid plus 1d6 persistent acid and 1d6 persistent void
Constrict [one-action] 1d8+9 bludgeoning, DC 22
Scree Strider The crest-eater necrograft zombie ignores difficult terrain caused by rubble, sand, and uneven ground made of earth and stone.

All Creatures in "Zombie, Tech"

Zombie, Tech

Technological zombies are created when a dead creature is reanimated (or otherwise kept moving) by an internal or integrated technological item—usually an augmentation. Despite the vast differences in form and hardware between different tech zombies, they do have similarities—they're mindless undead driven to harm the living, with technological components and weaknesses that can be leveraged.