Cybernetic Zombie Creature -1

Recall Knowledge - Undead (Religion): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak

Cybernetic Zombie Creature -1

Perception +3 (darkvision)
Skills Athletics +5
Str +2 Dex +4 Con +3 Int -5 Wis +0 Cha -2
Items integrated commercial laser pistol (commercial battery), matching rings

AC 15
Fort +5
Ref +6
Will +2
HP 40, void healing
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Weaknesses electricity 10, slashing 10
Cybernetics The zombie's cybernetics can be disabled for 1 hour with a successful DC 15 check to Disable a Device. The cybernetics are disabled for 1 hour if it takes any electricity damage. A cybernetic zombie with disabled cybernetics is slowed 1 and can't use reactions (including Self Destruct).
Self Destruct [reaction] Requirements A cybernetic zombie must use this reaction when the trigger is met unless its cybernetics are disabled; Trigger The cybernetic zombie is reduced to 0 Hit Points; Effect The zombie's damaged cybernetics explode, dealing 1d8 electricity damage in a 10-foot radius (DC 15 basic Reflex save). This ability destroys any technological items on the zombie.

Speed 20 feet
Melee [one-action] fist +4 , Damage 1d6+2 bludgeoning
Ranged [one-action] laser pistol +6 (expend 2mag 10range increment 40 feetreload 1tech), Damage 1d6+2 fire