Voidsages are alghollthus who survived the battles of youth with an intact nanite network. After consuming many of their peers' own nanites, a voidsage's network grows strong enough to control a remote war machine.
Elite |
Normal |
Weak
Recall Knowledge
DC
25 (includes +2 from Uncommon)
26 (includes +2 from Uncommon)
28 (includes +2 from Uncommon)
•
Languages Aklo, Alghollthu, Common
Str +3
Dex +6
Con +2
Int +7
Wis +2
Cha +5
Nanite Projection A voidsage can share the senses and read the surface thoughts of creatures affected by their quantum nanites. A voidsage can project its mind into just one creature at a time, and choose which affected creature is the focus of its nanite projection as a single action, which has the
concentrate trait. The creature also takes a –1 circumstance penalty to Will saves against any of the voidsage's spells as long as it's the focus of the voidsage's nanite projection.
Nanite Network (
aura,
disease) 5 feet. A voidsage exudes a cloud of nanites. A creature entering the aura or starting its turn in the aura is exposed to quantum nanites.
Revert [reaction] Frequency once per hour;
Trigger The voidsage takes damage while projecting;
Effect The voidsage stops projecting and gains 50 temporary Hit Points that last for 10 minutes.
Speed 10 feet, fly 60 feet
Occult Innate Spells DC
26, attack
+18 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells);
4th
3rd
2nd
1st
Cantrips (4th)
Quantum Nanites
(diseaseocculttech)
Saving Throw DC 24 Fortitude;
Maximum Duration 1 day;
Stage 1 sickened 2 (1 day);
Stage 2 sickened 3 (1 day);
Stage 3 sickened 4 and
paralyzed (1 day)
All Creatures in "Algholthu"
Long ago, this species of aquatic occultists departed Lost Golarion toward distant stars. Alghollthus psychically manipulated other creatures in eras past in a long experiment that ultimately failed. They embraced nanotechnology to adapt their bodies for interstellar travel and sailed into the void of space inside living ships. Alghollthus learned to use their nanites to control biotech remote war machines, or shells, as surrogate bodies. They rarely puppet other thinking creatures when they're in need of a host body, and many modern alghollthus consider doing so anathema.
Alghollthu societies are hierarchal and fiercely competitive. In theory, anyone can rise to a position of power, but getting there is a struggle. Larvae fight for social standing almost from birth. When alghollthus duel, the winner absorbs the loser's nanites, empowering them and leaving their defeated foe a sad husk fit only for toil and service. Most alghollthus eventually become fodder for more powerful individuals. The few who thrive become voidsages. Voidsages and their inglorious attendants follow powerful omnipaths, eventually vying for the apex position when their leader grows too careless or complacent to cow the others. Alghollthu leaders feud constantly, uniting only for the purposes of hunting and killing divine beings.