Palivhar Crystallized Creature 11

Palivhar’s goal is to complete the singlemind ritual and transfer the Krethiskar Swarm’s colony mind to the Szandite Collective, take over the Collective, and become an interplanetary power as yet unseen in Near Space.

In combat, much like when Palivhar sacrificed themself to save their fellow Starfinders, Palivhar fights to the death. They use whatever attacks seem likely to cause the most harm, targeting large numbers of foes with area effects to soften them up before eliminating weakened individuals with more devastating single-target attacks.

Elite Weak Palivhar Crystallized Creature 11

Recall Knowledge DC 27 (add +10 if Unique applies) 28 (add +10 if Unique applies) 30 (add +10 if Unique applies)
Humanoid (Society)
Perception +22; darkvision 60 feet, motion sense 30 feet (imprecise)
Languages Common, Maratan, Shirren, Szandite; telepathy 100 feet
Skills Acrobatics +21, Arcana +19, Athletics +19, Deception +23, Diplomacy +23, Intimidation +23, Occultism +19, Society +20, Swarm Lore +20
Str +2 Dex +4 Con +1 Int +1 Wis +3 Cha +5
Motion Sense Palivhar can sense nearby creatures through vibrations in air or water caused by movement as an imprecise sense at the listed range.
Szandite Crystal Lore Palivhar can Recall Knowledge on any subject with a +18 modifier.

AC 30
Fort +19
Ref +24
Will +21
+1 circumstance bonus to saves vs. mental effects
HP 220
Resistances acid 12
Colony Mind (aura) 30 feet.All allies with colony mind within the listed range of each other are in constant telepathic communication and are aware of all threats any individual knows about. While within range of at least one ally with colony mind, when a creature rolls a success on a save against a mental effect, it gets a critical success instead.
Resolute When Palivhar rolls a critical failure on a Will save, they get a failure instead.

Speed 25 feet
Melee [one-action] szandite spear +24 (agilefinessemagical), Damage 2d6+10 piercing plus szandite pulse
Melee [one-action] fist +23 (agilenonlethalunarmed), Damage 1d4+10 bludgeoning
Occult Spontaneous Spells DC 30, attack +22 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 6th (2 slots) 5th (3 slots) 4th (3 slots) Cantrips (6th)
Szandite Resonance [two-actions] Palivhar resonates with the crystal obelisks in the room (area Q17), causing them to emit a blast of kinetic magical energy. All non-kucharn creatures within 15 feet of a crystal obelisk take 12d6 force damage (DC 30 basic Reflex save). Palivhar can’t use Szandite Resonance again for 1d4 rounds.
Szandite Pulse When Palivhar deals damage to a non-mindless foe with their szandite spear Strike, they send a pulse of random facts and memories to the mind of the creature. The target must succeed at a DC 30 Will save or be confused for 1 round.