Biran Smux Creature 6

Elite Weak Biran Smux Creature 6

Recall Knowledge DC 20 (add +10 if Unique applies) 22 (add +10 if Unique applies) 23 (add +10 if Unique applies)
Humanoid (Society)
Perception +11 (low-light vision)
Languages Common, Draconic , Ryphorian
Skills Computers +11, Corporate Lore +11, Life Science Lore +18, Medicine +18, Nature +15, Survival +13, Thievery +13
Str +2 Dex +5 Con +4 Int +5 Wis +2 Cha +2
Items advanced estex suit, advanced injection rifle (with 20 darts), facility keycard, tactical medkit, tactical medpatches (3)

AC 23
Fort +17
Ref +14
Will +11
HP 100
Resistances cold 5

Speed 25 feet
Melee [one-action] venom spur +15 (finessepoisonunarmed), Damage 2d6+10 piercing plus 1d4 persistent poison
Ranged [one-action] injection rifle +17 (range increment 100 feetreload 1tech), Damage 2d8+9 poison
Booster [one-action] Biran boosts an ally he can see within 100 feet. Until the start of his next turn, the target of his Booster gains a +1 status bonus to AC and a +5-foot status bonus to Speeds.
Inhibitor [two-actions] Biran targets a creature with a specially crafted cocktail of chemicals to inhibit their performance. Biran makes a ranged injection rifle Strike; on a hit, the target takes damage as normal and must attempt a DC 24 Fortitude save.
Critical SuccessThe creature is unaffected.
SuccessThe creature is sickened 1.
FailureThe creature is slowed 1 for 1 round.
Critical FailureThe creature is sickened 2 and slowed 2 for 1 round.