Grabzit Creature 1

Elite Weak Grabzit Creature 1

Recall Knowledge DC 15 (includes +2 from Uncommon) 17 (includes +2 from Uncommon) 18 (includes +2 from Uncommon)
Fey (Nature)
Perception +7 (low-light vision)
Languages Aklo, Common
Skills Computers +10, Deception +7, Stealth +10
Str +1 Dex +4 Con +3 Int +1 Wis +1 Cha +3

AC 15
Fort +4
Ref +10
Will +7
HP 18
Weaknesses cold iron 2
Rudimentary Camouflage A grabzit blends in with objects in their surroundings and is always concealed.

Speed 30 feet (hover)
Melee [one-action] claw +7 (agilefinesse), Damage 1d4+2 slashing plus 1 persistent electricity
Ranged [one-action] junk shard +9 , Damage 1d6+3 piercing
Primal Innate Spells DC 18 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 1st Cantrips (1st)
Bypass Firewalls [free-action] Trigger The grabzit's Glitching Strikes are affecting a tech object; Effect The grabzit's Strikes deal additional precision damage equal to the item's glitching value to the creature holding the triggering item for 1 round.
Glitching Strikes Whenever a grabzit targets a creature with a Strike or spell, a tech object the target is holding becomes glitching 1 (glitching 2 on a critical hit).
Remote Hack [one-action] (concentratemental) The grabzit remotely hacks an item with the tech trait held or worn by a creature within 30 feet. The creature attempts a DC 20 Will save. On a failure, it takes 1d6 electricity damage and is off-guard for 1 round. A grabzit can also use this ability to Hack creatures with the tech trait.

All Creatures in "Gremlin"

NameLevelSpoiler
Botnib-1
Clangit-1
Grabzit1Tales From the Vast
Gubbin1
Gnackle2

Gremlin

Gremlins have plagued the Universe with cruel tricks since long before the Gap, and they’ve fully adapted to a galaxy filled with technology. Whether meddling with a comm unit, a starship, or an entire space station, gremlins delight in ruination and chaos.