Stillward Sentinel Creature 1

Elite Weak Stillward Sentinel Creature 1

Recall Knowledge DC 15 (includes +2 from Uncommon) 17 (includes +2 from Uncommon) 18 (includes +2 from Uncommon)
Humanoid (Society)
Perception +7 (darkvision)
Languages Coshyco; (spoken and signed)
Skills Acrobatics +6, Athletics +7, Society +3, Survival +4
Str +4 Dex +5 Con +3 Int +1 Wis +2 Cha +0
Sentinel Training All Stillward sentinels are trained to communicate silently using signed Coshyco. A Stillward sentinel gains a +1 circumstance bonus to AC while adjacent to an ally.

AC 15
Fort +4
Ref +7
Will +3
HP 16
Reactive Strike [reaction] Trigger A creature within the Stillward sentinel's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using; Effect The Stillward sentinel attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the Stillward sentinel disrupts that action. This Strike doesn't count toward the Stillward sentinel's multiple attack penalty, and their multiple attack penalty doesn't apply to this Strike.

Speed 25 feet
Melee [one-action] shooting starknife +5 (agileanalogdeadly d6finesseversatile s), Damage 1d4+4 piercing
Ranged [one-action] shooting starknife +7 (agileanalogdeadly d6finessethrown 20 feetversatile s), Damage 1d4+4 piercing
Sentinel's Strike [two-actions] The Stillward sentinel attempts a ranged Strike aimed at a creature's limbs or other means of propulsion.
Critical SuccessThe target takes damage and is slowed 1.
SuccessThe target takes damage and is off-guard for 1 minute.