SFS Standard Dread Empathnid Creature 3

Dread empathnids are deadly hunters native to jungle planets. They thrive on populated worlds, and their preferred prey are intelligent humanoids. Drawn to negative emotions, dread empathnids absorb the terror of their dying victims and infuse their webbing with these horrific experiences.

Elite Weak Dread Empathnid Creature 3

Recall Knowledge DC 16 18 19 •
Animal (Nature)
Perception +12; darkvision, emotionsense (precise) 30 feet
Skills Acrobatics +10, Athletics +8, Stealth +9
Str +2 Dex +4 Con +1 Int -4 Wis +3 Cha -4
Emotionsense This is a precise sense against creatures under an emotion effect or in the grips of overwhelming emotions (at the GM's discretion). Against other creatures, this is an imprecise sense. Creatures immune to emotion or mental effects or under the effects of a calm spell are undetectable by emotionsense.

AC 19
Fort +7
Ref +13
Will +9
HP 36

Speed 25 feet, climb 25 feet
Melee [one-action] fangs +9 (agile), Damage 1d10+2 piercing plus dread venom
Ranged [one-action] psychic web +13 (range increment 30 feet), Damage 2d8+2 mental plus mental mire
Area Fire [two-actions] psychic burst (30-foot conemental), Damage 2d8 mental (DC 20 basic Reflex save) plus mental mire
Dread Venom (mentalpoison) Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 mental damage and frightened 1 (1 round); Stage 2 2d6 mental and frightened 2 (1 round); Stage 3 As stage 2, plus doomed 1 (1 round)
Mental Mire A non-flying creature damaged by the dread empathnid's psychic web Strike or psychic burst is immobilized, stuck to the ground or nearest adjacent surface until it Escapes (DC 18). A flying creature must instead succeed at a DC 18 Reflex save or fall 20 feet (or 40 feet on a critical failure).

All Creatures in "Empathnid"

NameLevelSpoiler
Empathnid-1
Dread Empathnid3

Empathnid

Empathnids have tremendous empathy for other creatures. The fact that the 8-inch spidery creatures come in a variety of colors and have a lifesaving venom likely explains why they’re frequently used as companions or pets across the Pact Worlds.