Dread empathnids are deadly hunters native to jungle planets. They thrive on populated worlds, and their preferred prey are intelligent humanoids. Drawn to negative emotions, dread empathnids absorb the terror of their dying victims and infuse their webbing with these horrific experiences.
Elite |
Normal |
Weak
Perception +12;
darkvision, emotionsense (precise) 30 feet
Str +2
Dex +4
Con +1
Int -4
Wis +3
Cha -4
Emotionsense This is a precise sense against creatures under an
emotion effect or in the grips of overwhelming emotions (at the GM's discretion). Against other creatures, this is an imprecise sense. Creatures immune to emotion or
mental effects or under the effects of a
calm spell are undetectable by emotionsense.
Speed 25 feet, climb 25 feet
Melee
[one-action]
fangs
+9
(agile),
Damage 1d10
+2 piercing plus dread venom
Area Fire
[two-actions]
psychic burst
(30-foot conemental),
Damage 2d8
mental (DC
20 basic Reflex save) plus mental mire
Dread Venom
(mentalpoison)
Saving Throw DC
18 Fortitude;
Maximum Duration 6 rounds;
Stage 1 1d6
mental damage and
frightened 1 (1 round);
Stage 2 2d6 mental and frightened 2 (1 round);
Stage 3 As stage 2, plus
doomed 1 (1 round)
Mental Mire
A non-flying creature damaged by the dread empathnid's psychic web Strike or psychic burst is
immobilized, stuck to the ground or nearest adjacent surface until it
Escapes (DC
18). A flying creature must instead succeed at a DC
18 Reflex save or fall 20 feet (or 40 feet on a critical failure).