Empathnids take a liking to those who show them genuine empathy. While they usually avoid combat, empathnids jump into action if their friends are threatened.
Elite |
Normal |
Weak
Perception +5;
darkvision, emotionsense (precise) 30 feet
Str +1
Dex +3
Con +1
Int -4
Wis +2
Cha -3
Emotionsense This is a precise sense against creatures under an
emotion effect or in the grips of overwhelming emotions (at the GM's discretion). Against other creatures, this is an imprecise sense. Creatures immune to emotion or
mental effects or under the effects of a
calm spell are undetectable by emotionsense.
Moral Support (
mental) Allies sharing the same space as the empathnid receive a +1 circumstance bonus on saving throws against
emotion and
mental effects.
Speed 20 feet, climb 20 feet
Melee
[one-action]
fangs
+6
(finesse),
Damage 1d4
+1 piercing
Stabilizing Antivenom
[one-action]
Frequency once per day;
Requirements The empathnid is sharing a space with a creature with the
dying condition;
Effect The empathnid injects its proto-venom into the creature. That creature loses the dying condition, though it remains
unconscious at 0 Hit Points.
All Creatures in "Empathnid"
Empathnids have tremendous empathy for other creatures. The fact that the 8-inch spidery creatures come in a variety of colors and have a lifesaving venom likely explains why they’re frequently used as companions or pets across the Pact Worlds.