SFS Standard Haeshi-Shaa Creature 12

Haeshi-shaas are relatively new members of the Dominion of the Black. These long-lived creatures shift unpredictably between a liquid and a gaseous form in a mysterious cycle that lasts their entire lives. In their liquid haeshi form, they're a churning, chunky fluid, while in their vaporous shaa form, they're more akin to hazy brown fog. Regardless of their form, they hum with atonal harmonies that cause great discomfort in others.

Haeshi-shaas serve as a sort of priest caste for the Dominion of the Black, each form preaching a doctrine of entropy and annihilation, though with slightly different nuances between each form. Haeshis tend toward assertive, aggressive practices, while shaas are meditative, often spending many months or years in contemplation. Haeshi-shaas believe that the most perfect and divine state of any object or being is complete separation into its most basic, individual particles. They claim (dubiously) that they can see, even predict, the journey of all things as they travel toward this ultimate entropic end.

In truth, haeshi-shaas can't even predict when they'll shift into their alternate form. Some have tried to catalyze the change by seeking out specific types of life experience or knowledge, but despite the many claims to the contrary, there are no verified instances of a haeshi-shaa forcing the change. Most choose to simply await their next transformation, during which time they have many centuries to spread the Dominion's disturbing doctrines and pursue their inscrutable agendas.

Haeshi Form

A haeshi-shaa in their haeshi form is aggressive and persistent, unlikely to back down from an argument or a fight unless their life is in danger. While aggressive, haeshis are far from foolish; they prepare carefully for any encounter and often have dozens of nested contingencies to fall back on should any situation evolve beyond their control.

Elite Weak Haeshi-Shaa (Haeshi Form) Creature 12

Image of a haeshi
Recall Knowledge DC 28 30 31
Aberration (Occultism)
Perception +24 (darkvision, lifesense (imprecise) 100 feet)
Languages Aklo, Chthonian, Common; telepathy 100 feet
Str +7 Dex +5 Con +4 Int +4 Wis +5 Cha +4

AC 32
Fort +22
Ref +19
Will +23
+1 status on all saves vs. magic
HP 260, fast healing 5
Immunities bleed, critical hits, disease, paralyze, precision, unconscious, visual
Resistances cold 10, fire 10
Frenetic Death (mental) When killed, a haeshi explodes in a wave of psychic energy, dealing 13d6 mental damage to all creatures in a 20-foot burst (DC 29 basic Will save).
No Breath
Stench (aura, olfactory) 30 feet, DC 29

Speed 10 feet, fly 60 feet; compression
Melee [one-action] tendril +26 (reach 10 feet), Damage 3d10+14 bludgeoning plus viral vapor
Ranged [one-action] sonic bolt +24 (range increment 100 feetsonic), Damage 3d8+12 sonic
Occult Innate Spells DC 29 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 4th 3rd
fear (×3)
1st
force barrage (at will)
Compression A haeshi can move through a gap at least 2 feet wide without Squeezing and can Squeeze through a gap at least 1 foot wide.
Viral Vapor (disease) Saving Throw DC 32 Fortitude; Stage 1 carrier (1 day); Stage 2 the creature becomes partially vaporous and treats all other creatures as concealed (1 day); Stage 3 the creature is incorporeal and unconscious (1 day); Stage 4 the creature dies, and its body dissipates into fine particles

All Creatures in "Dominion of the Black"

Dominion of the Black

Before the Gap, the Dominion of the Black had a strong presence on Aucturn and would occasionally invade other planets, such as Lost Golarion, in search of brains to devour and in pursuit of other mysterious agendas. Now, the people of the Pact Worlds understand that the Dominion has secret bases across the galaxy—the Pact Worlds might draw their attention from time to time, but their missions take them to many worlds and many star systems.

The Dominion creatures most commonly seen by others are mere scouts, while more powerful members of the Dominion conglomeration emerge only rarely to terrorize society. Stories of these creatures are as few as the scant number of people who survive such encounters—most spacefarers know to immediately flee any ship or territory with signs of Dominion presence.