SFS Standard Wahtunshna (License Devil) Creature 5

Wahtunshnas are brokers, business negotiators, and war profiteers. They operate in the cities of Malfane and the watery planet Embroi and, increasingly, attend meetings with corporate legal teams in Near Space. Trained in negotiation, business administration, and the corporate buzzwords of a hundred cultures, wahtunshnas offer a competitive advantage to corporations while building a reputation of their own. The knowledge and industrial power of Hell are tempting to many companies looking to get an edge over their competitors, and wahtunshnas are more than happy to assist. In exchange for the incorporation of spyware into their products and Diabolic clauses in their terms of service, corporations gain access to the intellectual property of Hell, passing on infernal bloatware to their customers. Rumors claim that wahtunshnas contribute to the constant churn of start-ups whenever possible, sabotaging any companies that seek to break or circumvent the terms of their diabolical agreements.

Elite Weak Wahtunshna Creature 5

Image of a wahtunshna
Recall Knowledge DC 19 20 22
Fiend (Religion)
Perception +13 (greater darkvision)
Languages Aklo, Chthonian, Common, Diabolic, Draconic, Empyrean; telepathy 100 feet
Skills Computers +10, Deception +13, Diplomacy +12, Intimidation +12, Legal Lore +13, Religion +10, Society +12
Str +1 Dex +2 Con +1 Int +4 Wis +2 Cha +5

AC 22
Fort +9
Ref +12
Will +15
HP 55
Immunities fire
Resistances physical 5 (except silver), poison 5
Weaknesses holy 5

Speed 25 feet
Melee [one-action] claw +13 (agilefinessemagicalunholy), Damage 2d6+4 slashing plus 1d6 persistent bleed and infernal tracking
Divine Innate Spells DC 22, attack +14 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 3rd 2nd 1st Cantrips (3rd)
Rituals DC 22 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 1st
Infernal Tracking For as long as a creature is taking persistent bleed damage from the wahtunshna's claw Strike, that creature can't be concealed from, hidden from, or undetected by the wahtunshna.
Planned Obsolescence [two-actions] (concentratemanipulate) The devil points at an item with the tech trait that they can see within 60 feet, forcing a firmware update so it becomes glitching 3. A creature about to use the item can spend an Interact action to read through the item's new terms of service to remove this condition.

All Creatures in "Devil"

NameLevelSpoiler
Wahtunshna5
Deprimogon11

Devil

In the shadows of space stations, halls of courtrooms, and offices of corporations, devils tempt mortals with promises of power and lay the groundwork for their conquest. A devil’s pacts can vary from elaborate contracts to quick promises, but they all end the same way: a mortal soul condemned, and Hell’s forces bolstered. From the open rule of Malfane, the unseen control of Embroi, and hidden pacts with souls across the galaxy, devils continue their relentless work to spread tyranny and force the universe to resemble the hellish bureaucracy of their home.