SFS Standard Typodaemon (Mistake Daemon) Creature 2

These child-sized daemons represent the horrors of death through dictation errors, transcription woes, or incorrect copying and pasting of text. Typodaemons make discreet adjustments to text, changing a word, adding a taunting emote, or adjusting punctuation to create entirely new meanings for written words. These changes lead to conflicts, and the typodaemon thrives on the strife and potential for death because of these simple errors.

Elite Weak Typodaemon Creature 2

Image of a typodaemon
Recall Knowledge DC 15 16 18
Fiend (Religion)
Perception +8 (darkvision)
Languages Daemonic
Skills Computers +8, Deception +10, Religion +8, Stealth +7
Str +2 Dex +1 Con +3 Int +2 Wis +2 Cha +2

AC 17
Fort +9
Ref +7
Will +8
HP 36
Immunities death effects
Resistances sonic 3
Weaknesses holy 3
Input Overload Aura (auditory, aura, divine, sonic) 20 feet. Enemies in the aura take a –1 status penalty to AC and all saves against sonic effects or effects that alter written or stored data. A creature within this aura attempting to read a document must succeed at a DC 5 flat check or cannot read the document for the next 1d4+1 rounds.
Pedant Annoyance Typodaemons paradoxically despise having their errors pointed out. If a creature Interacts to correct the grammar or syntax of something the typodaemon has written or is writing, including with a spell such as implant data, the typodaemon becomes sickened 1. While sickened this way, the daemon must spend an action to justify its actions instead of retching, attempting a Will save instead to remove the condition.

Speed 20 feet
Melee [one-action] claw +9 (agilemagicalunholy), Damage 1d8+2 slashing
Ranged [one-action] concentrated input +8 (range 30 feetsonic), Damage 1d8+4 sonic
Divine Innate Spells DC 18 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 4th 2nd 1st
delete (at will)
Cantrips (1st)
Error Injection [two-actions] The typodaemon remotely accesses the code of a visible item with the tech trait within 60 feet and injects erroneous data. The item becomes glitching 2; if the item is in possession of a creature, the creature must attempt a DC 18 Will save, negating the effect on a success. The item is then immune to Error Injection for 1 hour.

All Creatures in "Daemon"

NameLevelSpoiler
Cacodaemon1Tales From the Vast
Typodaemon2
Disteadaemon3Tales From the Vast
Lesser Kurshudi5Tales From the Vast
Civusdaemon8

Daemon

Hailing from the plane of Abaddon, daemons are utterly devoted to the destruction of all life. Their existence is based around specific means of death, and they seek the death of all things in service to their lords: the Apocalypse Riders. Each daemon represents a different way to die, and they use their specific powers to further that means of death.

Advents in technology have only created new means of death and torment, so new types of daemons enter existence with regularity, each created once a sufficient mass of new deaths occurs to spawn them. These new advent daemons often prefer to spend their time in the galaxy rather than Abaddon, as they can better spread their torments to the mortals of creation.