Malevolent AI
Creature 15
Malevolent AI Creature 15
Shortwave (tech) A malevolent AI can communicate wirelessly with any creatures within their sphere of influence, as long as they have the shortwave ability or are a creature with the tech trait. They can attempt Computers checks to Hack and Thievery checks to Disable a Device on items with the tech trait within their range.
Sphere of Influence (tech) A malevolent AI can sense and access all tech within their network, which usually encompasses a room, a vehicle or starship, an entire facility, or more (as determined by the GM).
Shell Computer (tech) The malevolent AI is specifically reinforced in a shell, granting the AI Hardness. This Hardness reduces any damage they take by an amount equal to their Hardness. The shell can be targeted by attacks separately from its host. Once the malevolent AI's shell is reduced to half their Hit Points, or immediately after being damaged by a critical hit, the shell becomes broken, removing the AI's Hardness and reducing their Armor Class to 33.
Countdown [reaction] Trigger The malevolent AI is reduced to 0 HP; Effect The AI gains access to the Self-Destruct reaction unless an adjacent creature succeeds at a DC 36 Computers, Engineering Lore, or Thievery check to Disable the Countdown.
Self-Destruct [reaction] Trigger A creature fails to Disable the Countdown; Effect The malevolent AI's shell explodes, dealing 8d6 piercing damage and 8d6 fire damage in a 40- foot emanation (DC 36 basic Reflex save).
