Decompressing Gaze
[two-actions]
(concentrateincapacitationoccultvisualvoid)
The nihili stares at a creature they can see within 30 feet and imparts vivid visions of their prior death by decompression. A creature affected by this gaze must attempt a DC
20 Will save. If it fails and hasn't already been
fatigued by Decompressing Glance or this ability, it becomes fatigued. If the creature is already fatigued, a failed save causes the creature to begin
suffocating until the end of the nihili's next turn. The creature remains conscious and can take actions on its turn, such as casting a spell or searching for a source of air. The creature can hold its breath as normal.
A creature can attempt a DC
20 Will save at the end of its turn to break free from the experience being projected into its mind; on a success, the effect of Decompressing Gaze ends. The nihili can
Sustain Decompressing Gaze on their turn or end this effect as a free action. The targeted creature's access to air is restored when the nihili targets a new creature with their Decompressing Gaze or the creature successfully saves against the effects. This otherwise follows the rules for suffocation.
Gravity Grab
[two-actions]
The nihili generates a field of gravity that pulls all creatures and unsecured objects toward it. Each creature within a 30-foot emanation must attempt a DC
20 Reflex save.
Critical SuccessThe creature is unaffected.
SuccessThe creature is pulled 5 feet toward the nihili.
FailureThe creature is pulled 15 feet toward the nihili.
Critical FailureThe creature is pulled 30 feet toward the nihili.