SFS Standard Enraged Noquasar Creature 5

A noquasar's rage increases as its torture extends over many years.

Elite Weak Enraged Noquasar Creature 5

Recall Knowledge DC 19 20 22
Spirit (Occultism)
Undead (Religion)
Perception +15; darkvision
Languages Common
Skills Acrobatics +16, Intimidation +13, Stealth +15
Str -5 Dex +5 Con +0 Int +2 Wis +3 Cha +2

AC 20
Fort +9
Ref +15
Will +13
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all damage 4 (except force, ghost killer, or spirit; double resistance vs. non-magical)
Reactive Strike [reaction]

Speed fly 25 feet
Melee [one-action] stellar scourge +14 (finessemagicalsweep), Damage 2d8 bludgeoning plus 1d4 fire
Ranged [one-action] graviton flare +14 (magicalrange increment 15 feet), Damage 2d8 bludgeoning plus gravity crash
Ranged [one-action] photon flare +14 (agilemagicalrange increment 30 feet), Damage 2d6+2 fire
Gravity Crash A creature critically hit by an enraged noquasar's graviton flare is knocked prone. If the target is flying, it falls up to 30 feet.
Ionized Plasma Blast [two-actions] (divine) The enraged noquasar unleashes plasma in a 10-foot emanation or 30-foot line. Each creature in the area takes 3d6 fire damage (DC 21 basic Reflex save). A creature that critically fails its save also takes 1d8 persistent electricity damage and is knocked prone. The enraged noquasar can't use Ionized Plasma Blast again for 1d4 rounds.

All Creatures in "Noquasar"

NameLevelSpoiler
Noquasar Spark1
Enraged Noquasar5

Noquasar

When a solarian perishes while out of sync with the cycle of stars, their soul might become entangled with their solar mote. Extreme cosmic forces act on the soul as it attempts to reach the River of Souls, stretching it infinitely thin for all of eternity.