SFS Standard Noquasar Spark Creature 1

A noquasar spark appears as a glimmer of intensely bright light with an agonized face.

Elite Weak Noquasar Spark Creature 1

Recall Knowledge DC 13 15 16
Spirit (Occultism)
Undead (Religion)
Perception +10; darkvision
Languages Common
Skills Acrobatics +9, Intimidation +4, Stealth +6
Str -5 Dex +3 Con +0 Int +1 Wis +3 Cha +1

AC 14
Fort +5
Ref +8
Will +7
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all damage 2 (except force, ghost killer, or spirit; double resistance vs. non-magical)

Speed fly 25 feet
Melee [one-action] stellar lash +7 (finessemagical), Damage 1d6 bludgeoning plus 1 fire
Ranged [one-action] graviton flare +7 (magicalrange increment 15 feet), Damage 1d6 bludgeoning plus gravity lurch
Ranged [one-action] photon flare +7 (magicalrange increment 30 feet), Damage 1d4+2 fire
Gravity Lurch A creature critically hit by a noquasar spark's graviton flare is knocked prone.
Ionized Plasma Blast [two-actions] (divine) The noquasar spark unleashes plasma in a 10-foot emanation or 30-foot line. Each creature in the area takes 2d4 fire damage (DC 16 basic Reflex save). A creature that critically fails its save also takes 1d4 persistent electricity damage and is knocked prone. The noquasar spark can't use Ionized Plasma Blast again for 1d4 rounds.

All Creatures in "Noquasar"

NameLevelSpoiler
Noquasar Spark1
Enraged Noquasar5

Noquasar

When a solarian perishes while out of sync with the cycle of stars, their soul might become entangled with their solar mote. Extreme cosmic forces act on the soul as it attempts to reach the River of Souls, stretching it infinitely thin for all of eternity.