SFS Standard Vehicle Pilot

In every corner of the Pact Worlds, people excitedly push the limits of their piloting and their vehicles.

SFS Standard Vehicle Pilot Dedication Feat 2

Archetypes Vehicle Pilot
Prerequisites trained in Piloting

You know the ins and outs of piloting, including just how far you can push a vehicle. You become an expert in Piloting. You gain the Stunt Maneuver skill feat. Whenever you attempt a 2-action Drive, you can turn normally.

SFS Standard Defensive Driving Feat 4

Archetypes Vehicle Pilot

They say the weakest part of any vehicle is the pilot, so you've learned how to protect that critical component by shielding yourself as you maneuver through the battlefield. While piloting a vehicle, you have lesser cover. If you would already have lesser cover, you instead gain standard cover. If you would already have standard cover, you instead gain greater cover.

SFS Standard Shake 'em Off [one-action] Feat 4

Archetypes Vehicle Pilot
Requirements You’re piloting a vehicle.

You drive erratically, swerving from side to side or changing speeds. Attempt a Piloting check against the Fortitude DC of one creature aboard the vehicle you’re piloting.
Critical SuccessYou move the creature up to 5 feet in a direction of your choice, and they fall prone. If they’re Climbing on the exterior or your vehicle, you instead knock them off your vehicle.
SuccessThe creature falls prone, or if they’re Climbing on the exterior of your vehicle, they’re knocked off your vehicle.
Critical FailureA random ally on your vehicle falls prone.

SFS Standard Shielding Kickflip Feat 6

Archetypes Vehicle Pilot
Requirements You’re piloting a hoverboard.

You use careful angling to turn your hoverboard into a makeshift shield. You can Raise a Shield and Shield Block with your hoverboard, and you're wielding your hoverboard as long as you're piloting it. Your hoverboard is a commercial-grade shield that grants a +1 circumstance bonus to AC and can be improved.

SFS Standard Crash Ready Feat 8

Archetypes Vehicle Pilot
Prerequisites Vehicle Pilot Dedication; master in Piloting

You know how to expertly mitigate the damage from a crash. Whenever you Run Over, or a vehicle you're piloting is Run Over, reduce the collision damage dealt to you and your vehicle by your character level.

SFS Standard Hover Pro Feat 8

Archetypes Vehicle Pilot
Prerequisites Vehicle Pilot Dedication; master in Piloting

Whenever you use an action with the traversal trait, if you’re piloting a hoverboard, you can substitute a Drive action in place of the Stride action. In addition, while piloting a hoverboard, you can Leap, using your hoverboard’s speed in place of your own, and you can roll a Piloting check in place of an Athletics check when you High Jump or Long Jump. If you critically fail and would fall prone, you’re also thrown off your hoverboard.

SFS Standard Roadkill Feat 10

Archetypes Vehicle Pilot
Requirements You’re piloting a vehicle.

Every vehicle is a weapon. Whenever you Run Over, you can use your class DC in place of the vehicle's collision DC. Your vehicle can Run Over any number of creatures up to one size smaller than the vehicle or ram any one target creature or object in your path up to the size of your vehicle.

SFS Standard Drive-by Attack [one-action] to [three-actions] Feat 12

Archetypes Vehicle Pilot
Requirements You’re piloting a vehicle.

You can smoothly line up an attack without disrupting your control. You Drive, gaining the effects of the Drive action for the same number of actions you spent to Drive-By Attack. At any point during your vehicle's movement, you Strike.