SFS Standard Pharmacologist

Across the stars, there are countless life-forms, each with their own biologies that require different forms of medical care. A panacea to one species is a poison to another. As a stellar pharmacologist, you travel the cosmos, uncover medical teachings from distant worlds, and apply your pharmacological acumen to save lives.

SFS Standard Pharmacologist Dedication Feat 2

Archetypes Pharmacologist
Prerequisites trained in Medicine

You study and brew medicine to treat patients. You become an expert in Medicine, and you gain the Serum Crafting feat, even if you don't meet the prerequisites. You can use Medicine instead of Crafting to Craft medical consumables.

Each day during your daily preparations, you can make four medical consumables with an item level up to your level. You must know each item's formula. An item created this way is a temporary item and loses its potency the next time you make your daily preparations if you haven't already used it.

SFS Standard Efficient Clinician [one-action] Feat 4

Archetypes Pharmacologist

You know how to effectively and safely administer medication in dire situations. You Interact to draw a medical consumable and Activate it.

Special If you have the Inject Serum skill feat, you can use Efficient Medicator as a 2-action activity to Interact to draw a hypopen or serum, Interact to load that consumable into an injection weapon you're holding, then Strike with that weapon.

SFS Standard Inorganic Adjustments Feat 4

Archetypes Pharmacologist
Prerequisites Pharmacologist Dedication; trained in Crafting or Religion

You’ve learned how to apply engineering and necromancy to help heal constructs and undead. Medical consumables you create with Pharmacologist Dedication during your daily preparations affect constructs (if you’re trained in Crafting) and undead (if you’re trained in Religion) as if they were living creatures.

SFS Standard Medical Weapon Familiarity Feat 4

Archetypes Pharmacologist

You know how to use the tools of your trade so well you're capable of using weapons with similar features to defend yourself. You gain access to all uncommon weapons with the injection trait and all uncommon weapons in the knife weapon group. For the purposes of proficiency, you treat any injection and knife weapons that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. When wielding a simple weapon with the injection trait or in the knife group, you increase the damage die size of that weapon by one step.

At 5th level, whenever you get a critical hit with an injection weapon or a weapon in the knife group, you get its critical specialization effect.

SFS Standard Advanced Pharmacologist Feat 6

Archetypes Pharmacologist

You’ve made further medical advances, enabling you to make a greater number of medical consumables every day. You can create two additional medical consumables during your daily preparations.

Special You can select this feat a second time.

SFS Standard Crisis Care Feat 8

Archetypes Pharmacologist

By winning the trust of a panicking patient, you can apply world-class care. Whenever you use a medical consumable that restores a creature’s Hit Points or removes a condition, that creature gains temporary Hit Points equal to the item’s level for 1 minute. The target is then immune to Crisis Care for 10 minutes.