Raxilite Heritages

Raxilite heritages typically pertain to augmentations that they've received. Much like the IMAS and LFAN systems, these augmentations don't count against the limit for the number of implanted augmentations they can have. While these heritages aren't genetic, augmentation trends tend to be shared among communities, so they're likely a reflection of the culture that you grew up in. Choose one of the following raxilite heritages at 1st level.

SFS Standard Hyper-Augmented Raxilite

Through an extensive process of body modification, you've adjusted your body shape to produce extra space for augmentations. This extra space never goes unused, and you're always tinkering around to try out new augmentations depending on your mood and the challenges ahead. You gain the Augmented Body general feat. When you swap the augmentation as though changing out a feat during downtime, you only need to spend 3 days to make the swap.

Feats Requiring Hyper-Augmented Raxilite…

Flexible Augmentations

SFS Standard Inheritor Raxilite

You were influenced by a great hero. Perhaps you grew up hearing stories of them, or perhaps you had a formative experience assisting them with a grand project. You might have added their initials or another acronym associated with them to your own name as a mark of respect, or you might be waiting to do so until you've accomplished a deed worthy of their name. Regardless of the nature of your connection to this hero, you hope to build upon their legacy.

Choose a field in which your hero excelled; you gain the feats and proficiencies listed. The options below are the default; your GM might allow other combinations based on the skill feats granted by different backgrounds.

Bioengineer: Your hero is a pioneer in bioengineering. They might have made their name working on critical systems like the IMAS or LFAN, or perhaps their innovations center around the living ships that hold cities on Raxil aloft. You become trained in Crafting (or another skill if you're already trained in Crafting), and you gain the Specialty Crafting skill feat in life science.

Daredevil: Your hero is a risk taker; or perhaps they were, if one of their dangerous exploits cost them their life. They might have been an explorer of uncharted planets or an alpha tester for new technology. By following in their footsteps, you've forced your body to adapt to survive in harrowing conditions. You gain the Diehard general feat.

Emissary: Your hero is a famous diplomat, such as one of the first emissaries to establish contact between Raxil and other worlds. You become trained in Society (or another skill if you're already trained in Society), and you gain the Digital Ambassador skill feat.

Interstellar Pilot: Your hero was among the first raxilites to engage in interstellar travel. Like your hero, you enjoy experimenting with your starships to optimize their performance. You become trained in Piloting (or another skill if you're already trained in Piloting), and you gain the Express Driver skill feat.

Physician: Your hero's work has saved countless lives, whether as a field medic, a hospital founder, or a leader in pharmaceutical development and distribution. You become trained in Medicine (or another skill if you're already trained in Medicine), and you gain the Battle Medicine skill feat.

Software Architect: Your hero has developed innovative software that revolutionized their field. You become trained in Computers (or another skill if you're already trained in Computers), and you gain the Phreaker skill feat.

SFS Standard Jury-Rigging Raxilite

You've installed a specialized surgical module that allows you to repurpose scrap metal to perform emergency repairs on your body. You become trained in your choice of Crafting or Medicine (or another skill if you're already trained in both). Once per day, you can spend 10 minutes to feed 1 Bulk worth of scrap metal into your surgical module. If you do, you regain a number of Hit Points equal to five times your level. Scrap metal is generally readily available for free.

SFS Standard Keen-Sighted Raxilite

The community you grew up in often worked in shadowy places. You might have spent many hours in the tunnels at the heart of a flying city-ship. Or perhaps you lived on the surface, where your community helped mine materials that are essential for creating technological marvels. As a result, you were given a visual augmentation at a young age. You gain darkvision.

SFS Standard Next-Gen Raxilite

You come from a family that has adopted the most avant-garde tech. They were always trying out the latest augmentations, undaunted by the potential risks of using untested models. They involved you in this process from the earliest days of your life, installing a new IMAS prototype inside your body when you were a baby. Fortunately, this experiment proved successful. Your cutting-edge IMAS lets you move faster than most other raxilites. Your Speed is 30 feet.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details