Halfling
Halflings are small and plucky folk who took to the freedom of spacefaring with bravery and resilience. They bring humor, curiosity, and charm to the furthest reaches of the galaxy. While they're famous for their incredible luck, many halflings' most remarkable trait is their strength of character and will.
You Might…
- Trust that everything will work out even if you act impulsively.
- Get along with many but trust a select few.
- Often let your curiosity overcome your better judgment.
Others Probably…
- Treat you like a child.
- Expect you to be relentlessly chipper and humorous.
- Admire your natural charm and grace.
Physical Description
Many halflings have a polite aversion to receiving augmentations or implants, with the most common reasoning being that they're comfortable with what they have. While there's no overt stigma in halfling cultures against those who receive augmentations, halflings who enhance themselves tend to pay extra to make the new body parts look as subtle as possible.
Society
While technically without a home world in the absence of lost Golarion, many halflings are happy to settle down wherever they happen to find themselves. Utilizing small, forgotten spaces creatively and making modest functional apartments in maintenance hallways or cargo bay nooks are sources of great pride for many halflings. Those who travel often keep mementos of past homes or trophies of their victories with which they decorate their sleeping areas. Halfling cuisine varies from region to region, efficiently integrating local ingredients to their simple stews, roasts, and casseroles. Most households make foods in vast quantities, intended to feed visiting family members and fortunate neighbors.
Halfling caravans are an unmistakable sight on major transit lanes. Consisting of hundreds of mismatched ships that operate under a code of mutual defense, caravans contain a varied mix of freight haulers, tourist ships, and colony ships, plus gunships and fighters serving as scouts and guards. These ramshackle armadas run regular routes between major ports and far-flung colonies. In major ports, caravan arrivals usually shut down halfling neighborhoods, as most communities go out in droves to welcome the crew, throw a feast, share news, and conduct business.
Caravan ships rarely transport anyone other than halflings and their families, but bringing adopted family of other ancestries is permitted. To be an outsider allowed onto a halfling caravan ship is a sign of great trust and respect in the halfling community. On the rare occasion where someone betrays the trust of the caravan, halfling or not, these duplicitous people are made to disappear, almost always never to be seen again. Those who eventually resurface are found dead, branded with a mark that resembles a bell or a flower.
Due to a history riddled with oppression and subjugation, most halflings are often warm but private with other ancestries. Many ysoki and halflings maintain a friendly rivalry, often competing in salvage runs and trade negotiations. Halfling and human cultures remain inextricably intertwined, with humans being one of the main sources of the pervasive superstition that halflings bring luck to ships and colonies.
Halfling names are often simple and short, usually three syllables or less, but they often incorporate multiple languages.
Beliefs
Halflings believe Desna is the fount of their fabled luck, but some adopt the luck gods from other ancestries as well when making their homes among other cultures. Tradition has it that the halfling oral record stretches unbroken through the Gap, preserving the names and customs of Chaldira and Thamir, their ancestral gods of fortune and vengeance. Those who still worship these old gods treat their names as prized secrets, only whispering them in times of great need.
Popular Edicts find home where you are, keep family first, trust yourself
Popular Anathema settle for bad food, lodgings, or company

