Gnome Heritages

As gnomes have spread across the galaxy, so too have their fey inclinations and curiosity adapted to diverse environments and circumstances. Choose one of the following gnome heritages at 1st level.

SFS Standard Drift Delver Gnome

While many of your kin still feel the call of the First World, you're drawn to a much newer source of curiosity: the Drift, the artificial plane created by Triune. Your hair shines and sparkles with the phantasmagoric colors of the Machine God's plane. Whether you're a devotee of Triune with a supernatural sense of the plane or a veteran pilot with months of travel logged there, you're at home flying around the chaotic dimension. You become trained in Piloting. If you would automatically become trained in Piloting (from your background or class, for example), you instead become trained in a skill of your choice. You gain a +1 circumstance bonus to Piloting to Navigate within or Plot Course through the Drift, and you reduce the travel time it takes to fly to a destination in or through the Drift by 1 day.

SFS Standard Stellar Gnome

You're so drawn to the natural beauty and wonder of the cosmos that your skin and hair might sparkle with starlight. You might respect or revere Ibra, Desna, Sarenrae, and other deities of the stars, or you might have a profound fascination with various specific stars. Whether you live on the Burning Archipelago or on a star-orbiting solar station, you likely want to find your own patch of space to admire the stars without the hubbub of space traffic. You become trained in Sun Lore and gain a +1 circumstance bonus to Piloting or Survival checks to Navigate or Sense Direction while you can see stars. Additionally, you can cast the light cantrip as a divine innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up.

SFS Standard Void Hermit Gnome

Your ancestors once lived underground, hiding away from the light. Now you take that instinct to its astral extreme, seeking the dark sides of moons, the deepest craters, and the blackest nebulae, places where the noise and light of society can't get in. While some void hermits merely seek solitude to consider heady problems in peace, others pursue the twisted, eldritch knowledge of malicious fey and outer gods to the deepest, darkest corners of the galaxy. Only you know what you hope to find there in the dark. You learn the Aklo language and become trained in Occultism. If you would automatically become trained in Occultism (from your background or class, for example), you instead become trained in a skill of your choice. Additionally, you gain the cosmic trait.

SFS Standard Xenofey Gnome

Your affinity for the natural world helps you see the connections between organisms no matter the environment you're in. Xenofey gnomes often search out uncolonized planets where they can live in balance with the natural world or join terraforming colonies, utilizing both their mechanical and magical mastery to spread life across the galaxy. Many xenofey gnomes revel in the discovery of new species and show a keen interest in the fantastical creatures of alien planets and deep space. You become trained in Nature. If you would automatically become trained in Nature (from your background or class, for example), you instead become trained in a skill of your choice. Once per day, if you're on a planet, you can gain the ability to speak and understand a language that is commonly spoken by the people on it. You lose this knowledge during your next daily preparations.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details