Elf Heritages

Due to their innate magical connection to nature, elves from different planets can be markedly different from each other, changed by their environments over generations. Choose one of the following elven heritages at 1st level.

SFS Standard Asanan Elf

Your ancestors left the elven homeland for the jungles of Asana. Your family's deep and lasting bond to Castrovel's wild heart remains, but unlike the elves of Sovyrian, your connection to Asana's biome has unlocked a form of telepathy not unlike what your lashunta neighbors possess. You can communicate mentally with creatures within 30 feet that share a language with you. This doesn't give you any access to their thoughts and communicates no more information than normal speech would.

SFS Standard Azrinaran Elf

You're an azrinaran elf from the small, metal planetoid of Apostae. For generations, your family has lived divorced from the spiritual connection between an elf and a planet's natural environments, and even if you moved, future generations might never be able to forge a connection like that again. You're accustomed to the darkness of Apostae's synthetic crags and caverns and gain darkvision.

SFS Standard Ivairan Elf

Before the advent of Drift travel or shadow drives, elves toured the galaxy on century-long voyages in great starship caravans. You're one of the ivairan, descended from these ancient elven travelers. Your family still upholds the traditions of your ancestors by exploring the galaxy, learning about the civilizations they meet in their travels, and charting new and unknown courses through the wilds of the Vast. During your daily preparations, you can reflect on what you've heard from fellow travelers and on your experiences visiting a city, space station, or planet. You gain the Additional Lore feat for a Lore subcategory about a specific place (such as Absalom Station Lore or Akiton Lore) until you make your preparations again. Since this feat is temporary, you can't use it as a prerequisite for any character option.

SFS Standard Sovyrian Elf

Sovyrian is the ancestral birthplace of all elves, and it's your home. You might trace your lineage back hundreds of generations of elves, or your family might have returned to Castrovel only recently as refugees of the Gap. You've honed your talent for untangling magical mysteries, and your sixth sense for missing links also helps you in spotting hidden agendas in business and politics. You gain a +2 circumstance bonus to checks to Identify Magic and Decipher Writing and a +1 circumstance bonus to Perception checks made to Sense Motive. When you attempt a check to Sense Motive, the Perception DC doesn't increase when your target is concealing their features or otherwise hidden from you. In addition, you learn the Castrovelian language.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details