Elebrian Heritages

Choose one of the following elebrian heritages at 1st level.

SFS Standard Entertainer Elebrian

You love being in the spotlight, and you've spent a good deal of your life on camera. You were born and raised in the Halls of the Living, where you learned how to entertain an audience from childhood. You might be a rising superstar or a prominent character actor, extra, or reality show contestant with a growing fan following. You're trained in Performance and Media Lore, and you gain the Impressive Performance skill feat.

SFS Standard Exiled Elebrian

You're a rarity: an elebrian who wasn't born on Eox. Perhaps your parents left the Halls of the Living before you were born to give you a better life. Maybe you come from a tiny enclave of elebrians making their home away from Eox, a tight-knit community on Absalom Station, or an asteroid in the Diaspora. You learn any regional language of your choice and gain the Additional Lore general feat for that region. You learn another regional language and gain the Additional Lore general feat for that region at 5th level, and again at 13th level.

SFS Standard Sageborn Elebrian

You have a natural talent for magic. This might be due to the presentation of ancient elebrian genes, or maybe you were exposed to a burst of arcane energy that awakened and turbocharged your magical senses. Choose one cantrip from any tradition. You can cast this cantrip as an arcane innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up.

SFS Standard Stagehand Elebrian

You love being on the other side of the camera. You've spent your formative years rigging scenes, hauling props, and making media magic as a stagehand in the Halls of the Living. You're either trained in Acrobatics and gain the Steady Balance skill feat, or you're trained in Athletics and gain the Combat Climber skill feat. If you would automatically become trained in your chosen skill (from your background or class, for example), you instead become trained in a skill of your choice.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details