Kasatha Heritages

A kasatha's heritage might be influenced by the environs their ancestors inhabited on Kasath, the lineage they were born into, or their progenitors' role in their peoples' interstellar migration.

SFS Standard Akitonian Kasatha

You (or one of your ancestors) traveled to the Pact Worlds on the Idari and settled on Akiton. Akiton's significantly lower gravity grants you an advantage in the fun and practical art of leaping, and you likely revel in the many rituals surrounding the desert world's popular sports. You gain the Quick Jump feat and don't treat sand as uneven ground.

SFS Standard Doomsayer Kasatha

You're the scion of a Great Family that stayed behind to minister final rites to the dying planet. Safe in a ship or satellite, viewing the tiny planet silhouetted against the great red giant destined to one day devour it, you have a unique perspective on doom. Constantly, gently encroaching, it's neither something to be feared nor something to be looked forward to, and you've learned techniques for both staving it off and for embracing it. You gain the Doomsayer's Litany reaction.

Feats Requiring Doomsayer Kasatha…

Doom-Strengthened

SFS Standard Green Warden Kasatha

As part of preparations to leave Kasath, scientists preserved every native plant, transplanting the cuttings to environmental gardens and food-producing farm pods on the Idari. Several prominent Great Families and their allies formed a clan dedicated to stewardship over the last remnant of their home world's ecosystems. Later, the same clan worked with planetary governments and Xenowardens in the Pact Worlds to create preserves where Kasath plants could grow wild once again. Half botany experiment, half diplomatic symbol of friendship, these oases are open to the public and teem with thick vegetation that requires constant care and upkeep.

You spent time aboard the Idari or near a friendship oasis, learning your clan's vocation. You're trained in Nature and Life Science Lore. You ignore difficult terrain caused by vegetation (such as a brush, jungle, or undergrowth).

Feats Requiring Green Warden Kasatha…

A Little Piece of Home

SFS Standard Kasath Survivalist

You and your ancestors were among those who chose not to abandon your dying home world. Your people trek through wasted lands under dim skies, seeking shelter and resources even as they slowly dwindle. You might have finally decided to seek a better life, or perhaps you hope to convince others to return to Kasath with you. You can Hustle twice as long while exploring before you have to stop. If you're in a group that's Hustling, you increase the total number of minutes the group can Hustle by 10 minutes, or by 20 minutes if you're 13th level or higher. You gain the Feather Step feat.

SFS Standard Shipborn Kasatha

You were one of the kasathas born and raised on the Idari worldship that now orbits the Pact Worlds' sun. Your family kept hope and tradition alive while enduring the hardships of lengthy space travel. For you, the Idari is the only home you've ever known. When you roll a success on a saving throw against an emotion effect, you get a critical success instead.

SFS Standard Stellar Nomad Kasatha

You choose to travel abroad, leaving your birthplace to embark on a journey through the wider cosmos. During your daily preparations, you can study a particular ancestry, faction, philosophy, or religion to learn one of their edicts or anathemas and gain a broader understanding of that culture's customs and traditions. While you follow that edict or anathema, you become trained in the associated lore (such as Vesk Lore or Damoritosh Lore). This proficiency lasts until you prepare again. Since this training is temporary, you can't use it as a prerequisite for a permanent character option like a feat or a skill increase.

SFS Standard Tempering

You're undergoing your Tempering, a coming-of-age ritual during which a kasatha rejects the formal traditions of their family and experiences other customs and traditions. You might be one of the Untempered, a kasatha who chooses to continue their Tempering beyond the traditional period. You become trained in Society and gain the Streetwise feat.

SFS Standard Void Acolyte Kasatha

Not every kasatha boarded the Idari. Some solarians believed that since their planet was to be no more, the only place kasathas truly belonged was in the vastness of space. Nomadic by nature and survivalist by necessity, these ascetics embraced the void. A new tradition emerged in which kasatha solarians trained themselves to float in vacuum while meditating on the concepts of form and emptiness. Growing up in one of these families, you're experienced in void meditation. You gain the Breath Control general feat. You aren't off-guard or clumsy while untethered.

Feats Requiring Void Acolyte Kasatha…

Graviton Flight, Ignore Radiation, One With the Void, Undead Understanding

SFS Standard Wyrd Kasatha

Some Great Families of Kasath maintain close relationships with witchwyrds, a group of insular alien merchants who wander the galaxy and outer planes conducting trade. You're a descendant of one such family, and you've grown up learning traditional magical techniques. You can cast force barrage as a 1st-rank arcane innate spell once per day. In addition, you gain the Deflect Force reaction.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details